mergAV uses GLOBAL coordinates?

Mike Kerner MikeKerner at roadrunner.com
Wed Nov 16 09:58:33 EST 2022


just checking into this thread, for the first time.
you already figured out the important part: it uses global coords.
the example code that i have includes taking that into account. it's
actually part of a larger routine that sets all the mergav props for
barcode scanning.

On Tue, Nov 15, 2022 at 2:42 PM Klaus major-k via use-livecode <
use-livecode at lists.runrev.com> wrote:

> Hi all,
>
> looks like this is a known bug:
> <https://quality.livecode.com/show_bug.cgi?id=22734>
>
> > Am 15.11.2022 um 20:17 schrieb Klaus major-k via use-livecode <
> use-livecode at lists.runrev.com>:
> >
> > Hi Brian,
> >
> > I now have the proof that mergAV DOES in fact needs global coordinates.
> > Thanks for that, Matthias!
> >
> > This (as found in the dictionary) gives you the offset:
> > ...
> > mergAVCamSet "rect",the rect of graphic "qr_ios"
> > ...
> >
> > However THIS is neccessary to make it work correctly:
> > ...
> > put the topleft of grc "qr_ios" into tRect1
> > put the bottomright of grc "qr_ios" into tRect2
> > put globalloc((tRect1)) & "," && globalloc((tRect2)) into tRect
> > mergAVCamSet "rect",tRect
> > ...
> > I really wonder why noone noticed this before!?
>
> Best
>
> Klaus
>
> --
> Klaus Major
> https://www.major-k.de
> https://www.major-k.de/bass
> klaus at major-k.de
>
>
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