Svg Icon Tool
Brian Milby
brian at milby7.com
Thu Aug 25 07:36:42 EDT 2022
You are welcome!
Good idea. Just one file needs to be copied (SvgIconTool.livecode) to install. If you ran it once and imported families, then you can copy or move the milby.us folder to retain the settings (I actually link that folder so I can run as a plug-in or from the repo and use the same settings.)
Thanks,
Brian
> On Aug 25, 2022, at 7:07 AM, matthias rebbe via use-livecode <use-livecode at lists.runrev.com> wrote:
>
> Thank you very much for this great tool.
>
> Maybe you add some information to the readme.md what files/folders from the zip have to be copied to the plugins folder.
>
> Regards,
> Matthias
>
>
>> Am 25.08.2022 um 05:22 schrieb Brian Milby via use-livecode <use-livecode at lists.runrev.com>:
>>
>> Greetings list!
>>
>> A few years ago I published a tool that allowed easy creation of the Icon
>> Families that I had been working on to integrate into the IDE. (The code
>> had been started, but users had no way to leverage the planned capability
>> at the time.) At that time I simply posted it to Sample Stacks and a copy
>> on my web server with more icons.
>>
>> I had been wanting to get it onto GitHub for quite some time, but never got
>> around to it. In another thread I mentioned the tool and Mike asked if it
>> was available on GitHub. That was just the sort of thing I needed to get
>> it posted. (Thanks Mike!)
>>
>> https://github.com/bwmilby/SvgIconTool
>>
>> The most significant change that I've made with this version is that it
>> will keep the icon families and prefs stored as separate files instead of
>> inside the stack. This will make things much easier since plugins start as
>> a palette and you have to toplevel it to save (which is no longer
>> necessary). If you use the previous version, you only really need to worry
>> about any custom families that you imported. All of the ones that I
>> provided earlier are available in the repository and can be loaded in bulk
>> by dragging them onto the library card.
>>
>> I welcome feedback and bug reports on the GitHub repository.
>>
>> Thanks and have a blessed day!
>> Brian Milby
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>
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