Sorting text is *VERY* slow in LC9 on Windows (Re: Accumulating text is *VERY* slow in LC9 on Windows)

Ben Rubinstein benr_mc at cogapp.com
Mon Sep 13 12:28:57 EDT 2021


Thanks Mark, now I get it!

Ben

On 12/09/2021 12:09, Mark Waddingham via use-livecode wrote:
> On 2021-09-10 19:10, Ben Rubinstein via use-livecode wrote:
>> The other was
>>> The only caveat is that it might cause apps mutating lots of medium->large 
>>> strings concurrently to take up more memory in general... > ... (and any 
>>> issue arising from that could be resolved by moving to the 64-bit
>>> windows engine).
>>
>> I have been doing my tests on the 64-bit Windows engine. What am I missing?
> 
> The change I am making to the buffer extension rules means that mutable 
> strings (i.e. those which the last action was modifying them, rather than 
> copying them / fetching them) will take up more space than they did before to 
> allow for possible extension (previously the maximum 'just in case' space 
> which was allocated was 63 bytes).
> 
> This means that applications may take up more memory as a result (if they 
> happen to have lots of large mutable strings in play at any one time).
> 
> 32-bit windows engines have a maximum address space of 3Gb - so if an app was 
> already approaching that limit, this might tip them over to start causing out 
> of memory errors.
> 
> However, in this case, switching to use the 64-bit windows engine would 
> resolve the problem as 64-bit address space is substantially larger.
> 
> Warmest Regards,
> 
> Mark.
> 




More information about the use-livecode mailing list