Really need In App Purchasing for macOS
kee.nethery at elloco.com
Sat May 15 20:07:30 EDT 2021
> On May 14, 2021, at 9:32 AM, Rick Harrison via use-livecode <use-livecode at lists.runrev.com> wrote:
> Hi Kee,
> IAP in the Apple World only applies to iOS apps in their environment for now as I understand it.
> That may change in the future as Apple starts making iOS Apps available for macOS.
“… Users can make in‑app purchases on iOS, iPadOS, macOS, watchOS, and tvOS. …"
> To implement what you want, you would probably have to add a link to your website in your Mac App.
> At your website you can offer the user a chance to upgrade to another version of your app.
> (Of course Apple may not like this because at this point you might be cutting them out of the equation
> and it might violate your terms with Apple. You will have to research that.)
My understanding is that for a free downloaded app from the app store that has in-app purchasing, they want to manage that process and collect their cut.
> You may even just refer them to another Mac App on the Apple Store which would not violate anything
> in your terms because Apple will still be able to take their cut.
> The old strategy was to give the users a cheap or free version of your product, and then provide a link
> to the Pro-version or SuperPro or Ultra-Pro version of your software with more capability each time.
I’ll ponder two versions. Crippled / free, and Pro / costing money. I currently deploy the “pro / costing money” version. Want to have a free version that demonstrates what it does as a teaser.
> Please let us know how you solve your problem, and what extra success you had with the strategy.
> Good luck!
>> On May 14, 2021, at 11:27 AM, Kee Nethery via use-livecode <use-livecode at lists.runrev.com> wrote:
>> Any suggestions? Each month my app gets 800+ views on the App Store and 1 purchase. With IAP I could convert so many more into paying customers. Any suggestions on how to add IAP to a Mac app?
>> Kee Nethery
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