opened socket in IDE prevents script changes

matthias_livecode_150811 at m-r-d.de matthias_livecode_150811 at m-r-d.de
Fri Jan 15 10:01:54 EST 2021


Bernard,

thanks for clarifying.

-
Matthias Rebbe
Life Is Too Short For Boring Code

> Am 15.01.2021 um 15:52 schrieb Bernard Devlin via use-livecode <use-livecode at lists.runrev.com>:
> 
> "do i understand it correctly that both, server and client stack, can
> communicate with each other using sockets in one instance of the LC IDE"
> 
> Your understanding is correct. On the other project (where I didn't have
> this current problem) I had half a dozen clients and 1 "server" running in
> the IDE.
> 
> On Fri, Jan 15, 2021 at 2:47 PM matthias rebbe via use-livecode <
> use-livecode at lists.runrev.com> wrote:
> 
>> Alex,
>> for a new project which should include socket communication  i have to
>> prototype a short "demo" and i was already wondering if i need to have
>> running 2 instances of the LC IDE for development.
>> 
>> But now you wrote that you had one server and even multiple client stacks
>> opened in LC.
>> So do i understand it correctly that both, server and client stack, can
>> communicate with each other using sockets in one instance of the LC IDE?
>> 
>> 
> _______________________________________________
> use-livecode mailing list
> use-livecode at lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your subscription preferences:
> http://lists.runrev.com/mailman/listinfo/use-livecode





More information about the use-livecode mailing list