Behaviors and scripts and a new handler structure...
Bob Sneidar
bobsneidar at iotecdigital.com
Thu Apr 1 19:42:47 EDT 2021
I have already implemented this with the help of others, for Datagrids. I think it works already for other things.
Bob S
> On Apr 1, 2021, at 12:51 , Paul Dupuis via use-livecode <use-livecode at lists.runrev.com> wrote:
>
> I have increasingly been using behaviors in my applications where it makes sense to assign a script to multiple objects or to override the actions of existing script handlers by assign a behavior with different version of those handlers.
>
> The one thing I dislike about behaviors is all the objects I need to create (a button for this behavior another button for that behavior script and so on).
>
> I'd love to see a new LCS structure like the following:
>
> behavior <behaviorName>
>
> <series of one or more handlers>
>
> end <behaviorName>
>
> that you can just have in a script. Even multiple behaviors in the same script perhaps each with their own 'mouseUp' handlers and then you can set the behavior of an object to a behavior name and done. Obviously, any messages (i.e mouseDown, mouseUp, etc. etc.) in the behavior block should never received a mouseDown, mouseUp, etc. message unless sent to the object tat have the behavior assigned to it.
>
> I think it would make code maintenance potentially much easier. I don't have any idea how much of a engine change such a addition to the language would represent.
>
> Anyone else think this is a good idea?
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