iOS builds ignore taps
J. Landman Gay
jacque at hyperactivesw.com
Wed Jun 3 00:50:45 EDT 2020
How much did you increase the compositorCacheLimit?
--
Jacqueline Landman Gay | jacque at hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On June 2, 2020 7:57:58 PM scott--- via use-livecode
<use-livecode at lists.runrev.com> wrote:
> Hello Randy,
>
> Adjusting the compositorCacheLimit (instead of toggling the
> acceleratedRendering) also seems to fix my most recent encounter. It is
> good to have work-arounds but frustrating to have the issue crop up.
>
>
> Scott
>
>> On Jun 2, 2020, at 5:20 AM, Randy Hengst via use-livecode
>> <use-livecode at lists.runrev.com> wrote:
>>
>> I have an iOS app that uses many graphics with movement in addition to
>> doing as Scott suggested (toggling acceleratedRendering on an off) I also
>> messed with adjusting the compositorCacheLimit. Raising the limit helped.
>> Doing this also helped with some screen redraw issues I saw that sounds
>> consistent with what Scott also mentioned.
>>
>>
>> be well,
>> randy
>> www.classroomFocusedSoftware.com
>>
>>> On Jun 2, 2020, at 1:58 AM, J. Landman Gay via use-livecode
>>> <use-livecode at lists.runrev.com> wrote:
>>>
>>> On 6/1/20 11:30 PM, Mark Wieder via use-livecode wrote:
>>>> On 6/1/20 9:15 PM, J. Landman Gay via use-livecode wrote:
>>>>> Oh my gosh, I *never* would have guessed that fullscreenMode was the
>>>>> culprit. That's kind of screwy isn't it? Why would it block taps? And not
>>>>> consistently either.
>>>> WTF?
>>>
>>> My mistake. AccleratedRendering. But still...WTF.
>>>
>>> --
>>> Jacqueline Landman Gay | jacque at hyperactivesw.com
>>> HyperActive Software | http://www.hyperactivesw.com
>>>
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