iOS builds ignore taps
J. Landman Gay
jacque at hyperactivesw.com
Wed Jun 3 01:46:25 EDT 2020
In my case all groups that use a scroller have scrolling layermode set.
They work. The primary problem for me is that regular LC controls stop
getting messages and responding to taps.
All these controls are set to static layermode, so I'm not sure how
acceleratedRendering could affect them. But it does bring the app to a
screeching halt. I wish I had a recipe.
--
Jacqueline Landman Gay | jacque at hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On June 2, 2020 8:35:49 PM scott--- via use-livecode
<use-livecode at lists.runrev.com> wrote:
> I had two different scrolling groups on a card where I found it necessary
> to toggling acceleratedRendering. I just discovered that neither of these
> groups had the layerMode set to “scrolling” (they were both “static”).
> Though they appeared to scroll smoothly on all my test devices, changing
> their layerModes to “scrolling” now makes it so the acceleratedRendering
> doesn’t need to be fiddled with in order for other objects to display
> correctly.
> —
> Scott
>
>> On Jun 2, 2020, at 5:55 PM, scott--- via use-livecode
>> <use-livecode at lists.runrev.com> wrote:
>>
>> Hello Randy,
>>
>> Adjusting the compositorCacheLimit (instead of toggling the
>> acceleratedRendering) also seems to fix my most recent encounter. It is
>> good to have work-arounds but frustrating to have the issue crop up.
>>
>> —
>> Scott
>>
>>> On Jun 2, 2020, at 5:20 AM, Randy Hengst via use-livecode
>>> <use-livecode at lists.runrev.com> wrote:
>>>
>>> I have an iOS app that uses many graphics with movement… in addition to
>>> doing as Scott suggested (toggling acceleratedRendering on an off) I also
>>> messed with adjusting the compositorCacheLimit. Raising the limit helped.
>>> Doing this also helped with some screen redraw issues I saw that sounds
>>> consistent with what Scott also mentioned.
>>>
>>>
>>> be well,
>>> randy
>>> www.classroomFocusedSoftware.com
>>>
>>>> On Jun 2, 2020, at 1:58 AM, J. Landman Gay via use-livecode
>>>> <use-livecode at lists.runrev.com> wrote:
>>>>
>>>> On 6/1/20 11:30 PM, Mark Wieder via use-livecode wrote:
>>>>> On 6/1/20 9:15 PM, J. Landman Gay via use-livecode wrote:
>>>>>> Oh my gosh, I *never* would have guessed that fullscreenMode was the
>>>>>> culprit. That's kind of screwy isn't it? Why would it block taps? And not
>>>>>> consistently either.
>>>>> WTF?
>>>>
>>>> My mistake. AccleratedRendering. But still...WTF.
>>>>
>>>> --
>>>> Jacqueline Landman Gay | jacque at hyperactivesw.com
>>>> HyperActive Software | http://www.hyperactivesw.com
>>>>
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