iOS builds ignore taps

J. Landman Gay jacque at hyperactivesw.com
Tue Jun 2 16:15:05 EDT 2020


Did you increase the compositorCacheLimit in addition to toggling acceleratedRendering, or does 
the adjustment work by itself?

Also, were you able to find a good compromise for the increated limit that would work on any 
i-thing?

On 6/2/20 7:20 AM, Randy Hengst via use-livecode wrote:
> I have an iOS app that uses many graphics with movement… in addition to doing as Scott suggested (toggling acceleratedRendering on an off) I also messed with adjusting the compositorCacheLimit. Raising the limit helped. Doing this also helped with some screen redraw issues I saw that sounds consistent with what Scott also mentioned.
> 
> 
> be well,
> randy
> www.classroomFocusedSoftware.com
> 
>> On Jun 2, 2020, at 1:58 AM, J. Landman Gay via use-livecode <use-livecode at lists.runrev.com> wrote:
>>
>> On 6/1/20 11:30 PM, Mark Wieder via use-livecode wrote:
>>> On 6/1/20 9:15 PM, J. Landman Gay via use-livecode wrote:
>>>> Oh my gosh, I *never* would have guessed that fullscreenMode was the culprit. That's kind of screwy isn't it? Why would it block taps? And not consistently either.
>>> WTF?
>>
>> My mistake. AccleratedRendering. But still...WTF.
>>
>> -- 
>> Jacqueline Landman Gay         |     jacque at hyperactivesw.com
>> HyperActive Software           |     http://www.hyperactivesw.com
>>
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-- 
Jacqueline Landman Gay         |     jacque at hyperactivesw.com
HyperActive Software           |     http://www.hyperactivesw.com





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