iOS builds ignore taps

Randy Hengst iowahengst at
Tue Jun 2 08:20:24 EDT 2020

I have an iOS app that uses many graphics with movement… in addition to doing as Scott suggested (toggling acceleratedRendering on an off) I also messed with adjusting the compositorCacheLimit. Raising the limit helped. Doing this also helped with some screen redraw issues I saw that sounds consistent with what Scott also mentioned.

be well,

> On Jun 2, 2020, at 1:58 AM, J. Landman Gay via use-livecode <use-livecode at> wrote:
> On 6/1/20 11:30 PM, Mark Wieder via use-livecode wrote:
>> On 6/1/20 9:15 PM, J. Landman Gay via use-livecode wrote:
>>> Oh my gosh, I *never* would have guessed that fullscreenMode was the culprit. That's kind of screwy isn't it? Why would it block taps? And not consistently either.
>> WTF?
> My mistake. AccleratedRendering. But still...WTF.
> -- 
> Jacqueline Landman Gay         |     jacque at
> HyperActive Software           |
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