[ANN] Release 9.6.0

Graham Samuel livfoss at mac.com
Mon Jun 1 13:23:41 EDT 2020


Yes - just did it. I’m guessing it’s something left over from an earlier activation of LC, but it’s just a guess. I’ve seen it once before. 

Graham

Sent from my iPhone

> On 1 Jun 2020, at 19:01, panagiotis merakos via use-livecode <use-livecode at lists.runrev.com> wrote:
> 
> Hello Graham,
> 
> I have not seen that error before, but looks like it is coming from the OS.
> Did restarting the machine fix the problem?
> 
> Kind regards,
> Panos
> --
> 
>> On Mon, 1 Jun 2020 at 19:53, Graham Samuel via use-livecode <
>> use-livecode at lists.runrev.com> wrote:
>> 
>> Panos, what does “LiveCodeIndy-9_6_0-M Resource Busy" mean? Basically I
>> downloaded the dmg and got that. No other version of LC was open at the
>> time, but the machine (an iMac running HIgh Sierra) has not been rebooted
>> since the last use of LiveCode. I will restart now - but it shouldn’t
>> happen, should it?
>> 
>> Graham
>> 
>>> On 1 Jun 2020, at 17:16, panagiotis merakos via use-livecode <
>> use-livecode at lists.runrev.com> wrote:
>>> 
>>> Dear list members,
>>> 
>>> We are pleased to announce the release of LiveCode 9.6.0.
>>> 
>>> 
>>> Getting the Release
>>> ===================
>>> You can get the release at https://downloads.livecode.com/livecode/ or
>> via
>>> the automatic updater.
>>> 
>>> 
>>> Release Contents
>>> ================
>>> LiveCode 9.6.0 comes with more than 120 changes since the last stable
>>> release (9.5.1) including:
>>> 
>>> New Features
>>> - Support for Storyboard launch images and backgrounds on iOS
>>> - Support for using the flash as a torch in the Android Barcode Scanner
>>> - Support for building with Xcode 11.4, using the iOS 13.4 SDK
>>> - New tsNet and mergExt builds, built with the iOS 13.4 SDK
>>> - The mobile player control has been updated to use the AVKit framework
>>> on iOS. This fixes a lot of existing bugs, including some new issues on
>> iOS
>>> 13+ devices.
>>> - The mobile browser control has been updated to use the WebKit
>> framework
>>> on iOS. This provides better performance on iOS devices.
>>> - The "open printing to pdf ..." command can now be used to direct
>>> printing to a PDF output file on Android devices.
>>> - New CEF build is included, which addresses rendering issues with the
>>> browser widget in some 32bit Windows devices.
>>> - New "focusModes" and "focusMode" properties are implemented for the
>>> Android camera control.
>>> - The ability to pass "detailed-utf8" to the files() and folders()
>>> function to preserve unicode filenames has been added.
>>> - Support for merging activity attributes is added in the Android
>>> Manifest Merging mechanism
>>> - New text to speech library for iOS, Android and MacOS (Indy/Business
>>> only)
>>> - Improved text rendering on Android
>>> - Objective-C block support in LCB
>>> - Ability to detect dark mode on MacOS, iOS and Android
>>> - Improvements on mobilePickPhoto on Android, including support for
>> front
>>> camera
>>> - Ability to highlight none of the icons in the navigation bar widget
>>> 
>>> Bug Fixes:
>>> 
>>> - Significant performance improvement when saving stacks on Windows
>>> - Improvements in the Windows FFI in LCB
>>> - Fixes to drag-drop on macOS and Windows
>>> - Windows camera control now produces much higher quality output
>>> 
>>> For the full list of all fixes, updates and enhancements please see the
>>> release notes:
>>> http://downloads.livecode.com/livecode/9_6_0/LiveCodeNotes-9_6_0.pdf
>>> 
>>> 
>>> Known issues
>>> ============
>>> - The Browser widget's native layer is not shown in some Linux distros
>> with
>>> Cinnamon window manager.
>>> - The use of the Browser widget is not supported on Ubuntu 18.04 64 bit
>> LTS
>>> yet.
>>> - The mergSettings external still uses the UIWebView API on iOS, so
>>> checking "mergSettings" in the Inclusions pane will cause an AppStore
>>> rejection, since Apple no longer accepts new apps that use UIWebView.
>>> 
>>> 
>>> Required Software
>>> =================
>>> To build iOS apps with LiveCode you must have the appropriate versions of
>>> Xcode as follows:
>>> 
>>> - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS
>> 12.1
>>> SDK
>>> - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
>>> 13.2 SDK
>>> - macOS 10.15.2: Xcode 11.4.x - LiveCode builds iOS apps using the iOS
>>> 13.4 SDK
>>> 
>>> There is a full list of working LiveCode/macOS/Xcode combinations here:
>>> https://livecode.com/docs/9-5-0/faq/faq/
>>> 
>>> Note: Whilst we endeavour to release updated versions of LiveCode
>>> supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
>>> recommend disabling automatic update of Xcode or downloading the specific
>>> version of Xcode required directly from the Apple developer portal and
>>> installing it separately.
>>> 
>>> Important: Since the end of April 2020, Apple is only accepting new apps
>>> built using iOS13 SDKs. Updates to existing apps can be built using iOS12
>>> SDKs until the end of June 2020. This means that, if you wish to submit
>> new
>>> apps to the AppStore, you will have to be running at least macOS 10.14 in
>>> order to be able to install the necessary version of Xcode.
>>> 
>>> 
>>> Feedback
>>> ========
>>> Please report any bugs encountered on our quality center at
>>> http://quality.livecode.com/
>>> 
>>> We have a forum available for discussing LiveCode Builder at
>>> http://forums.livecode.com/viewforum.php?f=93
>>> 
>>> 
>>> Have fun!
>>> The LiveCode Team
>>> 
>>> --
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>>> Please visit this url to subscribe, unsubscribe and manage your
>> subscription preferences:
>>> http://lists.runrev.com/mailman/listinfo/use-livecode
>> 
>> 
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