the fontnames and special names like (Menu)
Paul Dupuis
paul at researchware.com
Tue Feb 4 12:58:29 EST 2020
Exactly, but this does not answer my question, which is:
if I set the textFont of an object , say a button to "(Menu)" and the
look at the effective textFont of that same object, I get "(Menu"), so
how do I find out what the actual font really is?
For example, the default field font on Windows 10 is "Segoe UI", but if
I set a the textFont of a fld to "(Text)" and the get the effective
textFont of that same field, I get "(Text)" when I would expect to get
"Segoe UI".
On 2/4/2020 12:37 PM, dunbarx--- via use-livecode wrote:
> Here is some unhelpful information from the dictionary:
> The list of font names includes a set of special-purpose names which automatically select the matching font for the platform. You can use these to request "the font used for buttons" without having to hard-code platform-specific font names. These fonts are:
> - (Text) - the font used for fields and other controls with editable content
> - (Menu) - the font used for menu items
> - (Message) - the font used for buttons, labels and other communication from the app
> - (Styled Text) - the font used by default for rich text
> - (System) - the font for controls not covered by another category
> - (Tooltip) - the font used for displaying tooltips
> - (Default) - selects one of the UI fonts automatically based on the control type
>
>
> -----Original Message-----
> From: Paul Dupuis via use-livecode <use-livecode at lists.runrev.com>
> To: How to use LiveCode <use-livecode at lists.runrev.com>
> Cc: Paul Dupuis <paul at researchware.com>
> Sent: Tue, Feb 4, 2020 12:28 pm
> Subject: the fontnames and special names like (Menu)
>
> The fontnames() function returns certain special font names like:
> (Default)
> (Styled Text)
> (Menu)
> (Text)
> (Message)
> (Tooltip)
> (System)
>
> How do I find out what fonts these really are on a given platform. The
> effective textFont does not seem to work.
>
> For example the following code on Windows 10,
>
> set the textFont of fld 1 to "(Text)"
> put the effective textFont of fld 1
>
> outputs "(Text)" when I would have expected it to output "Segoe UI"
>
> Is this a bug?
>
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