ProtonMail vs Apple

Stephen Barncard stephen at barncard.com
Fri Aug 7 14:04:29 EDT 2020


And Apple knows it.
--
Stephen Barncard - Sebastopol Ca. USA -
mixstream.org


On Fri, Aug 7, 2020 at 9:08 AM J. Landman Gay via use-livecode <
use-livecode at lists.runrev.com> wrote:

> My primary reason is that my clients always want their mobile app released
> for both platforms.
> --
> Jacqueline Landman Gay | jacque at hyperactivesw.com
> HyperActive Software | http://www.hyperactivesw.com
> On August 7, 2020 6:34:45 AM Andre Garzia via use-livecode
> <use-livecode at lists.runrev.com> wrote:
>
> > Antti,
> >
> > Android has 85% of the world market, it all depends on which country
> you're
> > selling and which metrics you're using. In the U.S. iOS has 58% of the
> > smartphone market and 63% of the tablet market. Another important factor
> is
> > that iOS users spend more money on apps than their Android peers. So for
> > those selling mobile apps whose primary market is the U.S. it makes sense
> > to ship to iOS.
> >
> > On Fri, 7 Aug 2020 at 08:50, Antti Ilola via use-livecode <
> > use-livecode at lists.runrev.com> wrote:
> >
> >> If Apple is so horrible, why do you do software to them and I think that
> >> Apple has no monopoly, since Android shares 85% of the phone market.
> >>
> >> Antti
> >>
> >> to 6. elok. 2020 klo 22.23 JeeJeeStudio via use-livecode (
> >> use-livecode at lists.runrev.com) kirjoitti:
> >>
> >> > Wow, that's heavy Jacque.
> >> > I'm not at all against Apple products, although it may seem like it
> >> > sometimes. I'm against how they work, making it more and more
> difficult.
> >> > I'm for a safe store too. But this is grabbing money from wherever
> they
> >> > can.
> >> >
> >> > Op do 6 aug. 2020 om 20:53 schreef J. Landman Gay via use-livecode <
> >> > use-livecode at lists.runrev.com>:
> >> >
> >> > > I've been working on mobile apps for a non-profit publishing house.
> >> Their
> >> > > customers are large
> >> > > organizations that buy products in bulk and then resell to their own
> >> > > customers. Thus, the app
> >> > > does not sell to users at all, nor does our client.
> >> > >
> >> > > I made a minor mistake in one of my progress spinners; the
> >> > > briefly-displayed prompt (less than
> >> > > 1 second) said "Checking your purchases..." and Apple glommed onto
> that
> >> > > and wouldn't let go. My
> >> > > client and I spent 3 weeks and innumerable emails to Apple to
> convince
> >> > > them that users were not
> >> > > purchasing any products from the company who sponsored the software,
> >> nor
> >> > > could they buy
> >> > > products from any web site related to the company. We had to answer
> two
> >> > > different
> >> > > purchasing-related questionaires in great detail. They finally
> relented
> >> > > when we convinced them;
> >> > > I changed the prompt to "Checking your library..." and it didn't
> hurt
> >> > that
> >> > > we got a different
> >> > > reviewer.
> >> > >
> >> > > Google, who has some similar but less-stringent rules in the Play
> >> Store,
> >> > > accepted the app the
> >> > > first time without any objections.
> >> > >
> >> > > Word to the wise: if your app doesn't deal with sales, even
> indirectly,
> >> > > don't use money-related
> >> > > words anywhere. I hope the EU nails them; I consider App Store
> policies
> >> > > equivalent to
> >> > > extortion. Apple holds the majority of mobile users in the U.S. and
> the
> >> > > App Store is the only
> >> > > available outlet for apps. That sounds like a monopoly to me.
> >> > >
> >> > >
> >> > > On 8/6/20 11:46 AM, JeeJeeStudio via use-livecode wrote:
> >> > > > Hmpff i just read in the news that even Microsoft can't bring out
> an
> >> > > xcloud
> >> > > > application due to the apple store rules. What a mess. Only
> Android
> >> > users
> >> > > > will be able to stream games as mentioned on dutch tweakers.net
> >> > > website. I
> >> > > > think it's going to cost MS to much money to pay Apple ifvthey
> would
> >> > > bring
> >> > > > out the app on Apple's store.
> >> > > >
> >> > > > Op wo 5 aug. 2020 02:10 schreef Richard Gaskin via use-livecode <
> >> > > > use-livecode at lists.runrev.com>:
> >> > > >
> >> > > >> JeeJeeStudio wrote:
> >> > > >>
> >> > > >>   > 1 positive thing then on a thing we don't have in LC and now
> >> also
> >> > is
> >> > > >>   > removed...the possibility to put ads in your LC created
> mobile
> >> > > app...
> >> > > >>
> >> > > >> "Possible" is a big word. It covers nearly everything.
> >> > > >>
> >> > > >> It's possible to use LC Build to support ad network APIs.
> >> > > >>
> >> > > >> It's also possible to find saner ad networks that offer REST
> APIs in
> >> > > >> addition to binary, so devs don't need to commit as much
> development
> >> > > >> time for one vendor.
> >> > > >>
> >> > > >> It's possible but less likely that an app not worth monetizing
> >> through
> >> > > >> freemiums, direct payment, or other model will earn enough to
> bring
> >> a
> >> > > >> positive ROI for the effort of implementing ads.
> >> > > >>
> >> > > >> It's less likely that you'll be able to shoe-horn someone else's
> ads
> >> > > >> into your app design without impairing the user experience.
> >> > > >>
> >> > > >> Lots of things are possible.  Fewer things are likely.
> >> > > >>
> >> > > >> --
> >> > > >>    Richard Gaskin
> >> > > >>    Fourth World Systems
> >> > > >>    Software Design and Development for the Desktop, Mobile, and
> the
> >> > Web
> >> > > >>
> >> > ____________________________________________________________________
> >> > > >>    Ambassador at FourthWorld.com
> >> > http://www.FourthWorld.com
> >> > > >>
> >> > > >>
> >> > > >> _______________________________________________
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> >> > > > _______________________________________________
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> >> > >
> >> > >
> >> > > --
> >> > > Jacqueline Landman Gay         |     jacque at hyperactivesw.com
> >> > > HyperActive Software           |     http://www.hyperactivesw.com
> >> > >
> >> > > _______________________________________________
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> >
> >
> > --
> > https://www.andregarzia.com <http://www.andregarzia.com>
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