Sound and the Xcode simulator

Graham Samuel livfoss at mac.com
Sun Apr 19 05:00:49 EDT 2020


My script (which works fine in the IDE) is just

  play audioclip  “myClip.wav" looping


The audioclip is certainly there in the stack, and that snippet can be run in the message box. It can be stopped by

play stop

Is this stuff not available on mobile? After all, phones make sounds!

Graham

> On 19 Apr 2020, at 04:03, J. Landman Gay via use-livecode <use-livecode at lists.runrev.com> wrote:
> 
> Are you using a scripted player?
> 
> --
> Jacqueline Landman Gay | jacque at hyperactivesw.com
> HyperActive Software | http://www.hyperactivesw.com
> On April 18, 2020 4:19:52 PM Graham Samuel via use-livecode <use-livecode at lists.runrev.com> wrote:
> 
>> This is a simple one.
>> 
>> I have a sound (and audioclip) that plays in the IDE (it’s a WAV), but when I try it in the iPhone simulator it doesn’t play. The simulated phone is not silent and has a decent amount of sound volume. I have tried both ‘System’ and ‘Internal Speakers’ as outputs from the simulator.
>> 
>> Is this my fault or the simulator’s?
>> 
>> Graham
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> 
> 
> 
> 
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