iOS simulator not responding
J. Landman Gay
jacque at hyperactivesw.com
Tue Nov 26 22:38:00 EST 2019
Found it, it was the alpha. When I leave that out, it displays, is
editable, and works.
Thank you!
On 11/26/19 8:16 PM, Terry Judd via use-livecode wrote:
> I primarily use single line input fields on my apps' login screens. Here's what I do for a password field - for a 'normal' field I just change the 'contentType' to 'plain'.
>
> mobileControlCreate "input", pControlName
> mobileControlSet pControlName, "rect", the rect of pObj
> mobileControlSet pControlName, "opaque", true
> mobileControlSet pControlName, "visible", true
> mobileControlSet pControlName, "contentType", "password"
> mobileControlSet pControlName, "borderStyle", "bezel"
> mobileControlSet pControlName, "fontSize", "18"
> mobileControlSet pControlName, "textAlign", "left"
> mobileControlSet pControlName, "returnKeyType", "default"
> mobileControlSet pControlName, "autoCorrectionType", "no"
> mobileControlSet pControlName, "autoCapitalizationType", "none"
> mobileControlSet pControlName, "keyboardStyle", "alert"
>
> HTH,
>
> Terry...
>
> On 27/11/19, 1:00 pm, "use-livecode on behalf of J. Landman Gay via use-livecode" <use-livecode-bounces at lists.runrev.com on behalf of use-livecode at lists.runrev.com> wrote:
>
> Thanks Terry. I keep finding new things. It turns out my multiline fields
> are working, but the single input ones do not. Very strange.
>
> Do you have single line inputs?
>
> --
> Jacqueline Landman Gay | jacque at hyperactivesw.com
> HyperActive Software | http://www.hyperactivesw.com
> On November 26, 2019 5:26:05 PM Terry Judd via use-livecode
> <use-livecode at lists.runrev.com> wrote:
>
> > Not sure if it will help, but here's the code I use to create a multiline
> > text control (pControlName) on iOS that 'overlays' an existing LC field (pObj)
> >
> > # create a native multiline text control
> > put the rect of pObj into tRect
> > # shrink the rect by 1 pixel all around to reveal the object's border
> > add 1 to item 1 of tRect
> > add 1 to item 2 of tRect
> > add -1 to item 3 of tRect
> > add -1 to item 4 of tRect
> > mobileControlCreate "multiline", pControlName
> > mobileControlSet pControlName, "rect", tRect
> > mobileControlSet pControlName, "opaque", true
> > mobileControlSet pControlName, "visible", true
> > mobileControlSet pControlName, "contentType", "plain"
> > mobileControlSet pControlName, "fontSize", "18"
> > mobileControlSet pControlName, "textAlign", "left"
> > mobileControlSet pControlName, "returnKeyType", "default"
> > mobileControlSet pControlName, "autoCorrectionType", "default"
> > mobileControlSet pControlName, "autoCapitalizationType", "sentences"
> > mobileControlSet pControlName, "keyboardStyle", "default"
> >
> > You use 'editable' and 'enabled' as parameters for mobileControlSet but I
> > don't use either of those. I use 'opaque' but you don't because you are
> > after a transparent effect - I wonder whether 'opaque' can be used in
> > conjunction with 'alpha' though?
> >
> > Terry...
> >
> >
> > ?On 27/11/19, 6:46 am, "use-livecode on behalf of J. Landman Gay via
> > use-livecode" <use-livecode-bounces at lists.runrev.com on behalf of
> > use-livecode at lists.runrev.com> wrote:
> >
> > I have reduced the problem to iOS input fields. Some testing shows that:
> >
> > * The native fields exist
> > * Their rect is correct
> > * If I script their text data, it is there and can be retrieved
> >
> > But they are inactive, can't be tapped, don't show any text even if its
> > entry is scripted, can't be typed into, can't be focused. They act like
> > they are invisible.
> >
> > Here is what I do to create them. This is a generic handler that creates
> > all input fields throughout the app, and it works fine on Android.
> > Usually I call it like this: createInputFld "email". The other params
> > are used only occasionally.
> >
> > command createInputFld pName,pReturnKey,pMultiline -- native single-line
> > input
> > -- pName = any valid fld identifier (long name, ID, etc)
> > -- pReturnKey = return key type, usually "search"
> > -- pMultiline = boolean, whether to create a multi-line input
> > put (the rect of control pName) into tRect
> > subtract 10 from item 2 of tRect -- adjust for mobile
> > add 10 to item 4 of tRect -- may not need for iOS
> > if pMultiLine = true then
> > mobileControlCreate "multiline", pName
> > else
> > mobileControlCreate "input", pName
> > end if
> > mobileControlSet pName, "rect", tRect
> > mobileControlSet pName, "autoCapitalizationType", "none"
> > mobileControlSet pName, "autoCorrectionType", "no"
> > mobileControlSet pName, "enabled", true
> > mobileControlSet pName, "editable", true -- multiline only (?)
> > mobileControlSet pName, "alpha", 0 -- transparent
> > mobileControlSet pName, "textalign", the effective textalign of
> > control pName
> > mobileControlSet pName, "textColor", the effective textcolor of
> > control pName
> > if pReturnKey <> "" then mobileControlSet pName, "returnKeyType",
> > pReturnKey -- usually "search"
> > mobileControlSet pName, "visible", true
> > if the platform contains "iPhone" then
> > mobileControlSet pName, "borderStyle", "none"
> > mobileControlSet pName, "clearButtonMode", "always"
> > end if
> > end createInputFld
> >
> > The fields on the first card are plain input fields, but I have a
> > question about multiline fields. The docs are a bit confusing. I pass
> > the parameter to Android and it does what I want. But I'm not clear
> > whether that works on iOS. The docs say that multiline fields are
> > applicable to both platforms, but mobileControlCreate info says it is
> > Android only. There is also a separate iOS command to create a multiline
> > field. How does all this work?
> >
> > Multiline isn't applicable to the immediate issue, where I can't get
> > past the first two plain input fields.
> >
> > On 11/25/19 5:09 PM, J. Landman Gay via use-livecode wrote:
> > > Thanks Panos. Resetting didn't work, so now I'm wondering if it is
> > > something about my LC native fields. The first thing the user needs to
> > > do is log in, and I can't test beyond that until I can enter
> > > credentials. There are two native fields, both are transparent. Would
> > > transparency in iOS matter? They work on Android.
> > >
> > > I forgot to mention that the only OS available in XCode 10.1 is iOS 12.1
> > > but I assume that's okay.
> > >
> > > On 11/25/19 4:11 PM, panagiotis merakos via use-livecode wrote:
> > >> Hello Jacque,
> > >>
> > >> So the iOS standalone is installed to the iOS simulator, but the
> > >> simulator
> > >> does not respond to clicks / keyboard entry?
> > >>
> > >> I am on Mojave as well, but have not seen that happening.
> > >>
> > >> Maybe it is worth resetting the simulator state:
> > >> Quit any instances of Xcode and iOS simulator, and execute this in the
> > >> terminal:
> > >>
> > >> sudo killall -9 com.apple.CoreSimulator.CoreSimulatorService
> > >>
> > >> Then:
> > >> - Open the Simulator from Xcode (Launch Xcode 10.1, go to Xcode's menubar
> > >> and choose
> > >> Xcode -> Open Developer Tool -> Simulator)
> > >> - Wait until the simulator fully loads, until it shows the device's Home
> > >> screen
> > >> If you change device by clicking on the Simulator's app menubar
> > >> (Hardware -> Device -> iOS 12.1 -> <device_name> ) - again, wait until
> > >> the
> > >> new simulator device fully loads, until it shows the device's Home screen
> > >> - Now go back to LiveCode and test again
> > >>
> > >> Fingers crossed :)
> > >>
> > >> Panos
> > >> --
> > >>
> > >> On Mon, 25 Nov 2019 at 21:43, J. Landman Gay via use-livecode <
> > >> use-livecode at lists.runrev.com> wrote:
> > >>
> > >>> When I run a test on the iOS simulator, it will not respond to either
> > >>> clicks/taps or keyboard entry. Basically, it's inert. I've tried several
> > >>> different hardware devices, all with the same results.
> > >>>
> > >>> A Google search seems to show that this is a bug in the simulator when
> > >>> running under Mojave, and works again if run in Catalina. I can't update
> > >>> to Catalina yet because several apps I rely on will not run there.
> > >>>
> > >>> I'm using LC 9.5.1 (rc1), XCode 10.1, on Mojave. Has anyone seen this,
> > >>> and if so, have a workaround?
> > >>>
> > >>> --
> > >>> Jacqueline Landman Gay | jacque at hyperactivesw.com
> > >>> HyperActive Software | http://www.hyperactivesw.com
> > >>>
> > >>> _______________________________________________
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> > >
> > >
> >
> >
> > --
> > Jacqueline Landman Gay | jacque at hyperactivesw.com
> > HyperActive Software | http://www.hyperactivesw.com
> >
> >
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> >
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--
Jacqueline Landman Gay | jacque at hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
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