WebP-Tool v103
andrew at midwestcoastmedia.com
andrew at midwestcoastmedia.com
Mon Nov 25 15:37:24 EST 2019
"2. have more images that fit the package -- last time I check it was
100MB, for iOS."
I assume you are referring to the maximum app size when downloading
from the App Store, in which case that limit has been removed with iOS
13.
https://ww.9to5mac.com/2019/05/31/apple-iphone-cellular-limit-increased/
--Andrew Bell
> From: Sannyasin Brahmanathaswami <brahma at hindu.org>
> Subject: Re: WebP-Tool v103
> Message-ID: <9C4D09CB-8782-4D9B-894E-7E74B860C61C at hindu.org>
>
> Looking forward to support on mobile. There is the total RAM
> requirement that makes it hard to put the image into custom props of
> one stack. SivaSiva app holds roughly 350 photos, that must
> delivered with the package. So a stack which had them as customs
> prop would "blow out the phone." So I am looking forward to
>
>
> 1. increase the density of those image. Too many have a subtle
> "pixalation" because I downsized them to fit the package. Based on
> the eyesight and sense for image aesthetics, some users don't "mind"
> , they are interested on the "documentary" content of what they see.
> Other users react first to pixalation relatively other apps which
> have dense retina display images
> 2. have more images that fit the package -- last time I check it
> was 100MB, for iOS.
> 3. put them on them server and have a fast download time.
>
> Looking at the forum post, if I understand it, these are all required,
> "The stack webP-Tool contains and installs (if not available) the
> binaries for 64bit Mac/Win/linux. ?The stack has included for
> mac/win/nux (all 64bit), cwebp (WebP encoder tool), dwebp (WebP
> decoder tool) and webinfo (WebP info tool)
> Not included are vwebp (WebP file viewer), webpmux (WebP muxing
> tool), gif2webp (Tool for converting GIF images to WebP)."
>
> And those libs "native" on iOS and Android? Of course we can still
> only show PNG in LC (for now)
>
> Ha! once again, I may be chasing the moon?.
>
> BR
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