richmondmathewson at gmail.com
Fri May 24 16:33:35 EDT 2019
Thank you for a very sensible reply that is easy to understand.
On 24.05.19 20:30, Mark Waddingham via use-livecode wrote:
> On 2019-05-24 08:51, Richmond via use-livecode wrote:
>> 1. Will 32-bit Windows builds work on all current deployments of the
>> Windows OS?
>> 2. Which current deployments of the Windows OS 'prefer' 64-bit
> No windows OS versions 'prefer' 64-bit exes per-se. MS did a very good
> job when they produced Win64 and the WoW layer - 32-bit windows apps
> and 64-bit windows apps coexist quite happily on a 64-bit capable
> version of the OS.
> The advantage of 64-bit windows apps is you can allocate more memory,
> and some things are a little faster (the internal graphics rendering
> functionality benefits quite significantly from the 64-bit intel
> architecture - maybe a 5-10% boost there).
>> 3. Why is there only one version of LiveCode for Macintosh? Should Mac
>> users feel hard done by?
> macOS users have had both 32-bit and 64-bit versions of LiveCode since
> version 8.0 - macOS has 'fat binaries' which means an executable can
> contain code for several different architectures.
> Windows (and Linux) do *not* have fat binaries and so you need to
> provide two distinct executables / standalones - one for 32-bit and
> one for 64-bit.
> Warmest Regards,
More information about the use-livecode