Fastest Frame Rate?
Rick Harrison
harrison at all-auctions.com
Fri Mar 22 23:56:54 EDT 2019
Hi Colin,
Yes, I understand that, but I’m wondering
what LiveCode can give us as a top
frame rate. Could we get at least 30 or
45 fps out of it, or is it just too slow?
Thanks,
Rick
> On Mar 22, 2019, at 10:23 PM, Colin Holgate via use-livecode <use-livecode at lists.runrev.com> wrote:
>
> You could see the answer that Unity give:
>
> https://support.unity3d.com/hc/en-us/articles/205824295-Mobile-game-flips-between-running-at-30FPS-and-60FPS <https://support.unity3d.com/hc/en-us/articles/205824295-Mobile-game-flips-between-running-at-30FPS-and-60FPS>
>
> Graphics tend to move faster on mobile, so a desktop test isn’t conclusive. It depends on what you’re doing as to how fast it could be. But no tool on earth can show faster than 60 frames per second.
>
>
>> On Mar 22, 2019, at 7:41 PM, Rick Harrison via use-livecode <use-livecode at lists.runrev.com> wrote:
>>
>> I’m wondering what the upper limit is
>> for a fastest frame rate that LiveCode
>> can produce. I’m trying to do some
>> special video effects and the faster
>> the better so as to avoid any flicker.
>>
>> My target device is ultimately an
>> iPhone or Android device.
>>
>> If LiveCode isn’t fast enough I may
>> have to consider using some other
>> language which I would rather not
>> have to do if LiveCode is up to the
>> job.
>>
>> Does anyone have any benchmark
>> data or suggestions?
>>
>> Thanks,
>>
>> Rick
>
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