Compiling Livecode

Brian Milby brian at milby7.com
Tue Mar 5 08:59:50 EST 2019


The target platform link provides more details.  Trevor put some help up for getting Windows versions to compile.  I’ve compiled Mac and Linux.  What OS/Version will you be using?

Thanks,
Brian
On Mar 5, 2019, 7:35 AM -0500, David Bovill via use-livecode <use-livecode at lists.runrev.com>, wrote:
> I'm reading up on compiling Livecode from source - will take the plunge in
> the coming days - would like to read up on it. The docs here
> <https://github.com/livecode/livecode> are sparse... anyone written up
> their experience?
>
> On Sat, 2 Mar 2019 at 09:07, David Bovill <david.bovill at gmail.com> wrote:
>
> > I’ve searched around but still nothing I can find regarding tree shaking /
> > dead code elimination in C++.
> >
> > What I want to be able to do is not compile the whole engine, just the
> > code needed for the execution of the cgi. Is this possible? Is this on the
> > road map?
> >
> > On Sun, 24 Feb 2019 at 18:38, David Bovill <david.bovill at gmail.com> wrote:
> >
> > > I understand that Livecode uses the LLVM compiler infrastructure to
> > > create llvm bytecode that for instance emscripten can use to transpile to
> > > javascript. I'm wandering if it is possible to do things like:
> > >
> > > - Export the server engine to llvm bytecode?
> > > - Take a some livecode script, do some tree shaking and get some nice
> > > compact bytecode export that uses only the bits needed by the livecode
> > > script?
> > >
> > > Is any of this possible now, is it planned for or looks like it may be
> > > possible in the nearish future / next couple of years?
> > >
> >
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