Android 64-bit?
Colin Holgate
colinholgate at gmail.com
Mon Jul 15 19:22:33 EDT 2019
I have been following this with regard to Adobe AIR, and it’s nice that they get an extension. I use Unity too, and that has a longer extension. I suspect it’s in proportion to the number of apps submitted with those tools. I have read figures of 10% of apps are AIR and 50% of games are Unity. That’s a lot of users to upset.
LiveCode isn’t quite at the 10 or 50 percent level yet, so no special case. But one thing to note is that Android 9 is only at 10% of devices, which is high enough for Google to brag about, but if you have to set your APK to only work on Android 8 or earlier, you still get 90% of the users.
> On Jul 15, 2019, at 5:16 PM, Ralph DiMola via use-livecode <use-livecode at lists.runrev.com> wrote:
>
> From the android-developers googleblog:
>
> The 64-bit requirement: what it means for developers
> Starting August 1, 2019:
>
> All new apps and app updates that include native code are required to provide 64-bit versions in addition to 32-bit versions when publishing to Google Play.
> Extensions: Google Play will continue to accept 32-bit only updates to existing games that use the following SDKs:
> Corona Labs SDK - until August 2020
> Adobe Air software and the AIR SDK - until August 2020
> Unity 5.6.7 or older - until August 2021
> Starting August 1, 2021:
> Google Play will stop serving apps without 64-bit versions on 64-bit capable devices, meaning they will no longer be available in the Play Store on those devices.
> This will include games built with Unity 5.6.x or older.
> The requirement does not apply to:
> APKs or app bundles explicitly targeting Wear OS or Android TV, which are form factors that do not currently support 64-bit code.
> APKs or app bundles that are not distributed to devices running Android 9 Pie or later.
>
>
> Ralph DiMola
> IT Director
> Evergreen Information Services
> rdimola at evergreeninfo.net
>
> -----Original Message-----
> From: use-livecode [mailto:use-livecode-bounces at lists.runrev.com] On Behalf Of Dan Friedman via use-livecode
> Sent: Monday, July 15, 2019 6:04 PM
> To: How to use LiveCode
> Cc: Dan Friedman; Dar Scott Consulting
> Subject: Re: Android 64-bit?
>
> Dar,
>
> https://developer.android.com/distribute/best-practices/develop/64-bit states, "Starting August 1, 2019, your apps published on Google Play will need to support 64-bit architectures."
>
> So, no new or updated apps can be posted to Google made by LiveCode after August 1? That can't be right! Perhaps someone at LC will have some better news?
>
> -Dan
>
>
> On 7/15/19, 2:31 PM, "use-livecode on behalf of Dar Scott Consulting via use-livecode" <use-livecode-bounces at lists.runrev.com on behalf of use-livecode at lists.runrev.com> wrote:
>
> Wow!
>
> Perhaps the constraint for August 1 is that all NEW apps and all UPDATES need to include 64-bit. Maybe, they will still serve your apps.
>
>> On Jul 15, 2019, at 2:14 PM, Dan Friedman via use-livecode <use-livecode at lists.runrev.com> wrote:
>>
>> Greetings! I got some notices from Google (android) that my apps need to be updated to 64-bit by August 1, 2019. Does LiveCode generate 64-bit Android apps? If so, can I do that with Indy 9.0.4? If so, what versions of Android Studio and Android SDKs do I need to install? Any guidance will be greatly appreciated and surely help keep my hair in my head.
>>
>> -Dan
>>
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