Android 64-bit?

Colin Holgate colinholgate at gmail.com
Mon Jul 15 19:22:33 EDT 2019


I have been following this with regard to Adobe AIR, and it’s nice that they get an extension. I use Unity too, and that has a longer extension. I suspect it’s in proportion to the number of apps submitted with those tools. I have read figures of 10% of apps are AIR and 50% of games are Unity. That’s a lot of users to upset.

LiveCode isn’t quite at the 10 or 50 percent level yet, so no special case. But one thing to note is that Android 9 is only at 10% of devices, which is high enough for Google to brag about, but if you have to set your APK to only work on Android 8 or earlier, you still get 90% of the users.


> On Jul 15, 2019, at 5:16 PM, Ralph DiMola via use-livecode <use-livecode at lists.runrev.com> wrote:
> 
> From the android-developers googleblog:
> 
> The 64-bit requirement: what it means for developers
> Starting August 1, 2019:
> 
> All new apps and app updates that include native code are required to provide 64-bit versions in addition to 32-bit versions when publishing to Google Play.
> Extensions: Google Play will continue to accept 32-bit only updates to existing games that use the following SDKs:
> Corona Labs SDK - until August 2020
> Adobe Air software and the AIR SDK - until August 2020
> Unity 5.6.7 or older - until August 2021
> Starting August 1, 2021:
> Google Play will stop serving apps without 64-bit versions on 64-bit capable devices, meaning they will no longer be available in the Play Store on those devices.
> This will include games built with Unity 5.6.x or older.
> The requirement does not apply to:
> APKs or app bundles explicitly targeting Wear OS or Android TV, which are form factors that do not currently support 64-bit code.
> APKs or app bundles that are not distributed to devices running Android 9 Pie or later.
> 
> 
> Ralph DiMola
> IT Director
> Evergreen Information Services
> rdimola at evergreeninfo.net
> 
> -----Original Message-----
> From: use-livecode [mailto:use-livecode-bounces at lists.runrev.com] On Behalf Of Dan Friedman via use-livecode
> Sent: Monday, July 15, 2019 6:04 PM
> To: How to use LiveCode
> Cc: Dan Friedman; Dar Scott Consulting
> Subject: Re: Android 64-bit?
> 
> Dar,
> 
> https://developer.android.com/distribute/best-practices/develop/64-bit states, "Starting August 1, 2019, your apps published on Google Play will need to support 64-bit architectures."
> 
> So, no new or updated apps can be posted to Google made by LiveCode after August 1?   That can't be right!   Perhaps someone at LC will have some better news?
> 
> -Dan
> 
> 
> On 7/15/19, 2:31 PM, "use-livecode on behalf of Dar Scott Consulting via use-livecode" <use-livecode-bounces at lists.runrev.com on behalf of use-livecode at lists.runrev.com> wrote:
> 
>    Wow!  
> 
>    Perhaps the constraint for August 1 is that all NEW apps and all UPDATES need to include 64-bit. Maybe, they will still serve your apps.
> 
>> On Jul 15, 2019, at 2:14 PM, Dan Friedman via use-livecode <use-livecode at lists.runrev.com> wrote:
>> 
>> Greetings!   I got some notices from Google (android) that my apps need to be updated to 64-bit by August 1, 2019.   Does LiveCode generate 64-bit Android apps?  If so, can I do that with Indy 9.0.4?  If so, what versions of Android Studio and Android SDKs do I need to install?   Any guidance will be greatly appreciated and surely help keep my hair in my head.
>> 
>> -Dan
>> 
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