SVG icons in buttons
Sannyasin Brahmanathaswami
brahma at hindu.org
Wed Feb 27 09:57:33 EST 2019
I am a little late to the SVG Party....what do you mean:
"Admittedly you do need to compile your SVG to the drawing format so you
can use them in images,"
??
To state the obvious: Currently, I have to "expose" a new SVG widget every time it make it a button. In theory, if SVG can be images, you could just have one instance and assign it the icon of many buttons on different stacks. Where you store image resources on the main engine stack/hide it, but the ID's are always available. I do this for PNGs, because I need to graphic effects to work in some buttons (shadow, outglow) though I just discovered that if you group the widget, by itself, in does accept the graphic effects. But seems like we are working to hard. A one SVG image/with shadow and outglow with a single ID would be great? (assign as an icon for button is multiple "Views" )
Brahmanathaswami
Mark Waddingham wrote:
Admittedly you do need to compile your SVG to the drawing format so you
can use them in images, but then previously you needed to re-rasterize
images at various densities anyway to make your apps look as good as
possible. (However, both of these are entirely scriptable - e.g. in the
standalone build start handler - or by executing a suitably crafted
handler in your stack from the message box).
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