Connecting LC to Xcode
panagiotis merakos
merakosp at gmail.com
Thu Dec 5 10:46:30 EST 2019
Indeed, completely re-installing Xcode10.1 at this point will probably fix
the problem.
Another user in the forum had *exactly* the same problem after following
the instructions, and re-installing Xcode10.1 fixed the issue.
Kind regards,
Panos
--
On Thu, 5 Dec 2019 at 07:33, Jjs via use-livecode <
use-livecode at lists.runrev.com> wrote:
> Maybe a deinstall of all xcode versions, reboot, reinstall may do a
> miracle. Seems like strange failures.
>
> Marty Knapp via use-livecode <use-livecode at lists.runrev.com> schreef op 5
> december 2019 00:48:01 CET:
> >OK I took those steps but now when I launch Simulator I get this error:
> >
> >“Unable to boot device because it cannot be located on disk. Us eat
> >device manager in Xcode of the simctl command line tool to either
> >delete the device properly or erase the contents and settings.”
> >
> >I try selecting a device from the Hardware menu and can sometimes get
> >one to load but then when I test from LC I get this error:
> >
> >“Unable to start simulator: 634,0,0,unknown C++ exception
> >573,228,1,revIPhoneSetSimulatorSDK"
> >
> >There is a new Developer folder (I renamed the folder for 11.2). I
> >looked in Preferences and removed everything that looked like it
> >belonged to Xcode.
> >
> >> On Dec 4, 2019, at 11:36 AM, panagiotis merakos via use-livecode
> ><use-livecode at lists.runrev.com> wrote:
> >>
> >> Hello Marty,
> >>
> >> Hehe, OK, I think I know where the problem is. I had the same problem
> >and
> >> spent a lot of time trying to figure out the problem, as the error
> >message
> >> from the simulator is not informative at all. So, short description
> >of the
> >> problem:
> >>
> >> By installing xcode11.x and its additional components, a couple of
> >new
> >> subfolders were created in /Library/Developer/* folder. These new
> >files
> >> contain the new CoreSimulator framework (of xcode11.x), which
> >includes some
> >> changes. One of these is that it no longer allows installing apps to
> >the
> >> simulator that do not include a particular key in the plist. Even if
> >you
> >> uninstall Xcode 11 and install Xcode 10.1, this file is not replaced
> >by
> >> Xcode10.1's equivalent (because the one from Xcode11 is newer, so it
> >does
> >> not allow older ones to overwrite it).
> >>
> >> Solution:
> >>
> >> 1. Open Finder, and choose (from Finder's menubar) Go -> Go to Folder
> >and
> >> enter /Library/Developer/
> >> 2. Delete the /Library/Developer/ folder (or rename it to
> >> /Library/XCode11_Developer/)
> >> 3. In the terminal, type sudo xcode-select --install and press enter.
> >This
> >> will show a dialog asking the user to agree to xcode's terms and
> >conditions
> >> and then to install the additional components. Click "I agree" and
> >then
> >> "Yes install them"
> >> 4. This will create a new folder /Library/Developer/, which will
> >contain
> >> the correct additional components (i.e. including the CoreSimulator
> >> framework) from Xcode 10.1
> >> 5. Now type in the the Terminal sudo xcode-select -s
> ><path_to_xcode10.1.app>
> >>
> >> This will hopefully work. Then, make sure you follow the instructions
> >from
> >> the previous post (i.e. to launch the simulator first and then click
> >"Test"
> >> in LC)
> >>
> >> Kind regards,
> >> Panos
> >> --
> >>
> >> On Wed, 4 Dec 2019 at 19:55, Marty Knapp via use-livecode <
> >> use-livecode at lists.runrev.com> wrote:
> >>
> >>> Yes those are the steps I’ve tried, only using Xcode 10.1 (couldn’t
> >get LC
> >>> to accept 11.2). When I click the “Test” button it starts going
> >through the
> >>> process of prepping the app then errors out with the message “Unable
> >to
> >>> start simulation: Failed to install the requested application”
> >>>
> >>> If I change the test target to my actual iPhone it installs it fine,
> >so I
> >>> guess I’ll just do that.
> >>>
> >>>> On Dec 3, 2019, at 11:25 PM, panagiotis merakos via use-livecode <
> >>> use-livecode at lists.runrev.com> wrote:
> >>>>
> >>>> Hello all,
> >>>>
> >>>> I usually follow these steps, and I almost never have problems with
> >the
> >>>> simulator:
> >>>>
> >>>> (Note: these instructions are for Xcode11.1, but are applicable to
> >any
> >>>> Xcode version)
> >>>>
> >>>> 0. Make sure the command line tools that will be used by LiveCode
> >are the
> >>>> ones of the correct Xcode:
> >>>> (Launch Xcode 11.1, go to Xcode's menubar and choose Xcode->
> >>> Preferences->
> >>>> Locations and in the Command Line Tools dropdown choose "Xcode
> >11.1")
> >>>>
> >>>> 1. Open the Simulator from Xcode11.1 (Launch Xcode, go to Xcode's
> >menubar
> >>>> and choose
> >>>> Xcode -> Open Developer Tool -> Simulator
> >>>>
> >>>> 2. Wait until the simulator fully loads, until it shows the
> >device's Home
> >>>> screen
> >>>>
> >>>> 3. You can change device by clicking on the Simulator's app
> >menubar:
> >>>>
> >>>> Hardware -> Device -> iOS 13.1 -> <device_name>
> >>>>
> >>>> 4. Again, wait until the new simulator device fully loads, until it
> >shows
> >>>> the
> >>>> device's Home screen
> >>>>
> >>>> 5. Now go back to LiveCode, choose the iOS simulator under "Test
> >Target"
> >>>> and
> >>>> finally press the Test button (or choose Development -> "Test")
> >>>>
> >>>> Hope this helps.
> >>>>
> >>>> Kind regards,
> >>>> Panos
> >>>>
> >>>>
> >>>>
> >>>> On Wed, 4 Dec 2019 at 08:00, scott--- via use-livecode <
> >>>> use-livecode at lists.runrev.com> wrote:
> >>>>
> >>>>> I found that launching the simulator and getting a device running
> >BEFORE
> >>>>> testing from LC often helped. As an aside, since setting up LC
> >>> 9.6.0(dp1)
> >>>>> and xCode 11.1 Ive been unable to get the simulator to load my
> >app. I’m
> >>>>> still fiddling to see what how to attack it differently :- )
> >>>>> (If I go back to LC 9.0.5 and xCode 10.1 I can get it to work.)
> >>>>>
> >>>>> Scott Morrow
> >>>>>
> >>>>> Elementary Software
> >>>>> (Now with 20% less chalk dust!)
> >>>>> web https://elementarysoftware.com/
> >>>>> email scott at elementarysoftware.com
> >>>>> booth 1-800-615-0867
> >>>>> ------------------------------------------------------
> >>>>>> On Dec 3, 2019, at 8:16 PM, Marty Knapp via use-livecode <
> >>>>> use-livecode at lists.runrev.com> wrote:
> >>>>>>
> >>>>>> Wow, this is fun. Well thanks to Curry I got a version of Xcode
> >that
> >>>>> works (10.1) with LC 9.5 and Mojave. I make a simple app with one
> >button
> >>>>> and try to launch in the Simulator and I get an error "The
> >simulator
> >>> seems
> >>>>> to be taking a long time to launch..." Sometimes get another error
> >>> "Unable
> >>>>> to start simulation: Time out waiting for device to start."
> >>>>>>
> >>>>>> I try launching the Simulator first, then click the "Test” button
> >in LC
> >>>>> and that results in "Unable to start simulation: Failed to install
> >the
> >>>>> requested application"
> >>>>>>
> >>>>>>> On Dec 3, 2019, at 6:31 PM, Curry Kenworthy via use-livecode <
> >>>>> use-livecode at lists.runrev.com> wrote:
> >>>>>>>
> >>>>>>>
> >>>>>>> LC and Xcode are a wee bit particular which version. Bookmark
> >this
> >>> page:
> >>>>>>>
> >>>>>>> https://livecode.com/docs/9-5-0/faq/faq/
> >>>>>>>
> >>>>>>> Best wishes,
> >>>>>>>
> >>>>>>> Curry Kenworthy
> >>>>>>>
> >>>>>>> Custom Software Development
> >>>>>>> "Better Methods, Better Results"
> >>>>>>> LiveCode Training and Consulting
> >>>>>>> http://livecodeconsulting.com/
> >>>>>>>
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> --
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