Checking the host OS
Tom Glod
tom at makeshyft.com
Fri Aug 30 20:10:34 EDT 2019
I think he is asking to find out if the BUILD is 32 or 64 bit. In that
case the platform() function really has to be updated. but there is
porobably a way by reading the magic (file header) bytes of the
standalone. But can't be sure.
On Fri, Aug 30, 2019 at 5:43 PM Dar Scott Consulting via use-livecode <
use-livecode at lists.runrev.com> wrote:
> 1. Check for files and folders that are are required on one or do not
> exist on one.
>
> Program Files (x86)
> SysWOW64
>
> 2. systeminfo
>
>
>
> > On Aug 30, 2019, at 1:22 PM, Devin Asay via use-livecode <
> use-livecode at lists.runrev.com> wrote:
> >
> > Hi all,
> >
> > I know we can get all manner of information about the host system our
> stack or application is running on, including platform(), processor(), and
> machine() but is there a way to check to see whether the host OS is 32 or
> 64 bit? The platform function on Windows always returns Win32 regardless of
> which version of Windows is running, and the processor reports x86_32 or
> x86_64, depending on the host machine’s CPU.
> >
> > Now that we can build both 32 and 64 bit applications for Windows, it’s
> important to be able to tell whether the host OS is 32 or 64 bit. But I
> can’t work out if these functions let us get that information. For
> instance, on my Windows 10 64-bit system I get:
> >
> > The platform: Win32
> > The processor: x86_64
> > The machine: x86_64
> >
> > But I just had a user report that they were unable to run a new build of
> one of my Windows applications, which I had built as 64 bit. I’m sending
> them a 32-bit build, but I got to thinking, would there be a way to check
> that from within LiveCode?
> >
> > Any ideas?
> >
> > Devin
> >
> > Devin Asay
> > Brigham Young University
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