load app to ios device for testing??
alanstenhouse at hotmail.com
Sun Aug 11 00:58:56 EDT 2019
Yes, I believe everything is configured correctly. I've been building + testing apps with LC Indy for mobile for many years and it's only relatively recently (last n months) that I've been having these problems. I can still test on the simulators but my iPhone doesn't appear in the Test Target menu when it's connected.
iTunes doesn't appear to support uploading of apps directly to the device any more, AFAICS. Is there some other manual way of installing a test/dev app to a device?
Hmm, wonder if it's just that my version of iOS is a little dated? No, have upgraded and still doesn't appear.
My Xcode versions used are 9.2 and 10.1 with available SDKs being 11.2 and 12.1.
Now running ios 12.4 on my device, though was running 10.xx until yesterday (when I started this reply).
Any ideas? What other settings might affect this?
On 9 Aug 2019, at 7:30 pm,Scott Morrow via use-livecode <use-livecode at lists.runrev.com<mailto:use-livecode at lists.runrev.com>> wrote:
I?m running LC 9.5.0 business, Mac OS 10.14.6 & Xcode 10.1
I am seeing both android and iOS actual devices (as well as the iOS and android simulator, which is an awesome addition) Did you select the correct platform in ?Standalone Application Settings?? Is "Mobile Support? configured correctly in LC Preferences?
On Aug 9, 2019, at 12:42 AM, Alan Stenhouse via use-livecode <use-livecode at lists.runrev.com<mailto:use-livecode at lists.runrev.com>> wrote:
Just wondering how we can download an ios build to our own local device for testing these days?
It used to be easy with iTunes to just attach your phone and download the app to the connected device inside iTunes, but that no longer seems possible (though possibly I'm missing something?).
I also miss the easy "Test" connection between LC and a connected device.
Or have I perhaps got something mis-configured after updating to Mojave?
XCode 10.1 et al
Any hints welcome!
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