Signing MacOS Standalones

Ray RayHorsley at mail.com
Sat May 26 13:31:27 EDT 2018


Thanks Paul - yes, I've got an active Apple Developer account and I've 
downloaded a code signing certificate for both MacOS and the iOS 
systems.  After dragging my app to AppWrapper and immediately wrapping 
it AppWrapper displays "Unable to Code Sign the application - please 
select a valid code signing identity".  It then wraps it anyway but 
leaves me with a "potential issue" that "CfBundle Get Info String is 
depricated".  In any event the app wasn't code signed.  When I try to 
use the Code Signature pull down to make a selection (changing it from 
'no signature') I see 2 choices, each one available for App Store or Web 
Deployment.  But they all display "Both Cert Missing".  That's where I'm 
stuck.

So yes, I have reached out to the guys at Ohanaware Software. I'll see 
if they can clear this up for me.

Thanks,

Ray


On 5/25/2018 5:24 PM, Paul Dupuis via use-livecode wrote:
> I am not sure - the "no identity" seems like you may have not added your
> code signing certificate to AppWrapper.
>
> To verify, you have an Apple Developer account. From the Developer
> account, you have downloaded a code signing certificate for signing OSX
> desktop apps (Apple issues different certificates for signing desktop
> app and iOS apps). I'm sorry, but I do not remember the specifc steps to
> add your certificate to AppWrapper, but in the past, Ohanaware email
> support has been really good. Have you contacted them?
>
>
> On 5/25/2018 8:40 AM, Ray via use-livecode wrote:
>> Paul thanks again for your suggestion here.  I finally got some time
>> and a Mac to try this but I ran into problems.  I get a "no identity
>> found" error from AppWrapper with no support as to how to find 'my
>> identity'.  I did find some information on Stack Overflow at:
>>
>> https://stackoverflow.com/questions/16036571/codesign-gives-always-no-identity-found-error-via-terminal
>>
>>
>> but it's pretty cryptic and ultimately impossible to follow.  In my
>> opinion this whole thing seems like one big extortion scheme on the
>> part of Apple Computers.  To the best of my knowledge Microsoft does
>> not impose anything like this on Windows developers.  Exasperating
>> matters, Apple routinely changes things up thus making it difficult
>> for an organization such as Livecode to provide an accurate
>> procedure.  Nonetheless, if we can no longer save a standalone for
>> MacOS we taken a major step backward, have we not?
>>
>> Please let me know what your thoughts are on this.
>>
>> Thanks!
>>
>> Ray Horsley
>>
>>
>> On 5/19/2018 5:54 PM, Ray via use-livecode wrote:
>>> Many thanks Paul - I'll give this a try and post how it works out.
>>>
>>>
>>> On 5/19/2018 1:47 PM, Paul Dupuis via use-livecode wrote:
>>>> You will still have to join Apple Developer to purchase a certificate,
>>>> but then use AppWrapper (http://www.ohanaware.com/appwrapper/)
>>>>
>>>> On 5/19/2018 5:19 AM, Ray via use-livecode wrote:
>>>>> Does anybody have steps to sign Mac OS standalones?  I've discovered
>>>>> Apple 10.12 or higher now sabotages unsigned standalones and it's a
>>>>> rather cryptic process to join the Apple dev club, create a
>>>>> certificate, and then sign an LC standalone, evidently using Terminal.
>>>>>
>>>>> Thanks in advance!
>>>>>
>>>>> Ray Horsley
>>>>>
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