Tessellated hexagonal grid?
Richmond
richmondmathewson at gmail.com
Mon Jun 25 06:10:47 EDT 2018
I have fooled around with hexagons as well, and they have to be, either;
1. Hexagonal SVG widgets,
or
2, Hexagons embedded in transparent squares as PGN images - with the
inevitable consequence that if you start using INTERSECT you must be
very careful
to set a transparency "trap" a bit like this:
*if intersect(img "firstHEX",img "secondHEX",5) then*
Richmond.
On 25.06.2018 12:46, David V Glasgow via use-livecode wrote:
> Quite a few old school (and a few newer) games use a tessellated hexagonal grid. Remember Railway Rivals, anyone?
>
> I just started to play around with the idea of a grid using Livecode polygons. Specifically, a map that can grow organically by sprouting hexes at the edges. I was surprised and disappointed to see how tricky it looks to be to do 'on the fly i.e. creating and then aligning hexes.
>
>
> Has anyone else played around with this? Any advice? It seems to me that the line of least resistance is to have a huge grid of ready tessellated invisible hexes which can be shown as required.
>
>
> Best Wishes,
> David Glasgow
>
>
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