Best practise approach for artwork for iOS and Android?

Lagi Pittas iphonelagi at gmail.com
Tue Jun 12 05:17:46 EDT 2018


Hi,

I don't know what sort of images you have but take a look at xara (
xara.com/designer-pro/features)

Scroll down to the intelligent scaling video - better yet they have a trial.

I think the intelligent scaling might even give you the "safe Zone" that SB
mentioned

Regards Lagi

Lagi

On Mon, 11 Jun 2018 at 14:48, Kee Nethery via use-livecode <
use-livecode at lists.runrev.com> wrote:

> If you use the imagery you have, don’t distort it to fill the screen. That
> always looks bad. Add white space and/or crop but keep the proportions
> correct.
>
> If you run them through a smoothing filter to up the dpi, you will want to
> bit poke each image to restore sharp corners that should not have been
> rounded.
>
> Personally, if the app worked well with the images you had, and redoing
> them is your big go/no go, I’d use the images you have. If one app gains
> traction, perhaps v2 has new images.
>
> Toss them all against the wall and see what sticks.
>
> My two cents.
>
> Kee Nethery
>
>
> On Jun 11, 2018, at 1:54 AM, Tiemo Hollmann TB via use-livecode <
> use-livecode at lists.runrev.com> wrote:
>
> > Hi,
> >
> > I have three old windows program (going back to the 90th), designed for
> > children, which are based on "full window" image backgrounds (douzends of
> > cards, each with another background image) and lots of small detail
> images.
> > Up to now I have only developed LiveCode for Windows and MacOS, no
> > experience yet with iOS and Android development. I try to evaluate the
> work
> > load to redevelop those old windows programs for mobile and one general
> > question before I start is the art work. Since the old art work has a
> size
> > about 800x600 by 72dpi, I obviously would need to let redesign all art
> work
> > for the todays resolutions, which would be a pretty costly part of the
> > project and probably the go or nogo for the whole project.
> >
> >
> >
> > Since there are so many different screen sizes, resolutions and aspect
> > ratios on iOS and Android, I wonder how to cover all those variants
> > technically in LiveCode and basically from the art work side. E.g. which
> > size and ratio I would have to let create the "master" images by the
> artist
> > (to be also on the safe side for the next years)?
> >
> > Since I can't let design for each ratio a different master image for each
> > card, I probably would have to distort the "master" image to each
> different
> > screen size (app only for tablets in landscape mode)? Could I let make
> the
> > OS the distortion of one background image per card in LiveCode, or would
> I
> > need to import and assign different images (which I have distored in
> > photoshop before) for each screen size in each card? Additionally I would
> > need to create douzends of polygons as clickable objects, above each
> image
> > for small parts of it, where I am not sure, if they would keep their
> exact
> > target area, when the background image will be distort - probably not.
> >
> >
> >
> > Up to now it looks to me as a never ending story, but perhaps I don't
> see a
> > good approach
> >
> > Any experience or pointers to a how to are very welcome.
> >
> >
> >
> > Tiemo
> >
> >
> >
> >
> >
> >
> >
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