iOS 12 compatibility

panagiotis merakos merakosp at gmail.com
Wed Jul 25 15:36:15 CEST 2018


@Andrew thanks for checking.

Which LC version do you now use? We have fixed *a lot* of
acceleratedrendering-related issues in LC 9.0.1- RC-1, so issue #2 might be
already fixed.

Best,
Panos
--

On Wed, Jul 25, 2018 at 2:11 PM, Andrew Bell via use-livecode <
use-livecode at lists.runrev.com> wrote:

> Yes, enabling acceleratedRendering in the preOpenStack does allow the app
> to launch in iOS 12! I was not able to actually install the app directly to
> the device from LiveCode (got a generic "Error" message) so I had to
> uninstall 12, install the app under 11, then upgrade back to 12 (public
> beta 3) to test.
>
> I now remember why I disabled acceleratedRendering in the first place:
>  1- it adds a quick black screen during the launch of the app (between the
> openStack and openCard it seems)
>  2- it breaks the navigation system that I implemented to get from card to
> card (animation of a group that appears from off card)
>
> I can live with #1 for now and will start plotting a work around for #2
> just so I can get an update out the door. Thanks for looking into this!
>
> --Andrew Bell
>
>
> From: panagiotis merakos <merakosp at gmail.com>
>> To: How to use LiveCode <use-livecode at lists.runrev.com>
>> Cc: andrew at midwestcoastmedia.com
>> Subject: Re: iOS 12 compatibility (panagiotis merakos)
>> Message-ID:
>>         <CA+JfEq9khG=BCNt5DyzPeaRXnjARfFn6aoBsoM_9xpuZKc+ODw at mail.gm
>> ail.com>
>> Content-Type: text/plain; charset="UTF-8"
>>
>> Hi all,
>>
>> It seems the crash is related to screen updates, and adding this to the
>> preopenstack handler prevents the app from crashing:
>>
>> <set the acceleratedRendering of this stack to true>
>>
>> Could you please confirm?
>>
>> Best,
>> Panos
>> --
>>
>> PS: We are still investigating.
>>
>> On Thu, Jul 19, 2018 at 9:51 AM, panagiotis merakos <merakosp at gmail.com>
>> wrote:
>>
>> Thanks Andrew. I just upgraded the test device to iOS 12 beta 4 and I
>>> confirm apps still crash on startup. Sigh :(
>>>
>>> Best,
>>> Panos
>>> --
>>>
>>> On Wed, Jul 18, 2018 at 6:28 PM, Andrew Bell via use-livecode <
>>> use-livecode at lists.runrev.com> wrote:
>>>
>>> Based on the fact that my apps are still crashing on load in iOS 12 beta
>>>> 4 (16A5327f) I can only assume that Fortnite was NOT written in
>>>> Livecode ;)
>>>>
>>>> --Andrew Bell
>>>>
>>>>
>>>> From: panagiotis merakos <merakosp at gmail.com>
>>>>
>>>>> To: How to use LiveCode <use-livecode at lists.runrev.com>
>>>>> Subject: Re: iOS 12 compatibility
>>>>> Message-ID:
>>>>>         <CA+JfEq9-ZbO8exFBJuovYsTQKQk4oqENJhCDNJw-Vpeow-Z9_w at mail.gm
>>>>> ail.com>
>>>>> Content-Type: text/plain; charset="UTF-8"
>>>>>
>>>>> BTW Fortnite app seems to have suffered from a similar problem on iOS
>>>>> 12,
>>>>> and a user on Reddit said that this was fixed on iOS 12 beta 4. Fingers
>>>>> crossed :)
>>>>>
>>>>> Best,
>>>>> Panos
>>>>> --
>>>>>
>>>>> On Wed, Jul 18, 2018 at 8:37 AM, panagiotis merakos <
>>>>> merakosp at gmail.com>
>>>>> wrote:
>>>>>
>>>>> Hi all,
>>>>>
>>>>>>
>>>>>> iOS 12 beta 4 is out today. I will install it on our test device and
>>>>>> have
>>>>>> a play tomorrow. If anyone tries it sooner, please post your results
>>>>>> here :)
>>>>>>
>>>>>> Best regards,
>>>>>> Panos
>>>>>> --
>>>>>>
>>>>>>
>>>>>
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>>>
>>>
>>
>
>
>
>
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