iOS 12 compatibility
merakosp at gmail.com
Tue Jul 3 16:52:54 EDT 2018
No we did not have a chance to look at it yet, but we are aware of the
issue. I think I had filed a bug report a week ago, I'll double check and
let you know.
On Tue, Jul 3, 2018, 21:34 Andrew Bell via use-livecode <
use-livecode at lists.runrev.com> wrote:
> Had my first customer complaint about the app not working on their
> device running the iOS 12 beta. Luckily I was able to point to a blog
> post about how Fortnite also crashes under iOS 12 and explained how
> their development budget is WAY larger to buy some time ;)
> Has the mothership had a chance to investigate this and/or should I
> submit a report to bugzilla?
> --Andrew Bell
> > Date: Tue, 26 Jun 2018 17:45:42 +0100
> > From: panagiotis merakos <merakosp at gmail.com>
> > To: How to use LiveCode <use-livecode at lists.runrev.com>
> > Cc: andrew at midwestcoastmedia.com
> > Subject: Re: iOS 12 compatibility
> > Message-ID:
> > <
> CA+JfEq8+1PtDYwsVsa0Xk6aSrdCQNrK8v+9XtBYod5UFdyVG-g at mail.gmail.com>
> > Content-Type: text/plain; charset="UTF-8"
> > Hi Andrew,
> > oh what fun!
> > I will install iOS 12 beta in one of our office devices and investigate
> > tomorrow. After a quick google search it seems that other non-LC apps
> > on startup on iOS 12 beta, so probably Apple has changed something.
> > BTW what version of LC / MacOS/ Xcode did you use to build the
> > standalone(s)?
> > Best,
> > Panos
> > --
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