Script editor won't compile
Peter Bogdanoff
bogdanoff at me.com
Thu Jan 4 01:57:30 EST 2018
I tried again, pasted the Windows 10 script into Apple’s TextEdit, copied that into the script editor, and it now works normally.
What I was doing before was:
1. Copying text from the Windows 10 LC script editor and pasting directly into the Mac LC script editor. No compile.
2. Pasting into Tex-Edit Plus and adding carriage returns using that program's tools. Then pasting into the Mac LC script editor. No compile. Interestingly, searching for specific text in the document inside of Tex-Edit Plus always came up empty. So there seems to be a problem/incompatibility with encoding Windows to Mac?
TextEdit was able to fix the text so that the Mac text editor could read it.
Peter
> On Jan 3, 2018, at 10:28 PM, Peter Bogdanoff via use-livecode <use-livecode at lists.runrev.com> wrote:
>
> Hi,
>
> LC 8.1.7 Windows
> LC 9.1.7 Mac
>
> I worked on a card script in Windows (using Parallels), copied that script, and went to the Mac version, pasted it in the script window. It saves, but won’t compile. My various handlers don’t show on the left panel and clicking Apply doesn’t do anything. And the script definitely doesn’t do anything operational for that card.
>
> Other scripts in the stack work normally and show normally in the script editor.
>
> I tried monkeying around with Windows version in a text editor, changing the line endings, but no success.
>
> Is there something I can do to rescue this card?
>
> Peter Bogdanoff
> ArtsInteractive
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