Navigator update: better conversion to behaviors, better property editing, better version control, and send to private commands
Mark Talluto
mark at canelasoftware.com
Tue Feb 6 14:18:18 EST 2018
Hi Geoff,
Yes. The object does have its own script. Older versions of Navigator allowed me to pick the script to edit with an option key combo/double click…or however I set up my prefs.
In the current version, you can only see the objects script even if you tell it that you want to see the associated behavior.
Allowing us to pick depending on the prefs would be perfect!
-Mark
> On Feb 5, 2018, at 11:40 PM, Geoff Canyon via use-livecode <use-livecode at lists.runrev.com> wrote:
>
> Or is it that it's editing the object script? I rewrote that code to follow
> any number of behavior links until it finds one with a script (or runs out)
> and edit the script of that. But I started from the object script, so if
> the object has a script and a behavior, it will edit the object script. I
> can fix that. The next step is to make it a submenu if there are more than
> one behavior, with all of them listed so you can edit any you like.
>
> I can fix it so it starts from the behavior, if that's what you're running
> into.
>
> gc
>
> On Mon, Feb 5, 2018 at 10:52 PM, Geoff Canyon <gcanyon at gmail.com> wrote:
>
>> What are you seeing happen when you do this? One thing I've noticed is
>> that the script editor window doesn't come to the foreground by itself if
>> the script is already open in any tab of the editor. So using something
>> like Edit Behaviors will cause the editor to show that script, but still be
>> sitting behind whatever other windows are open.
>>
>> Or maybe you're seeing something else? What LC version and platform?
>>
>> gc
>>
>> On Mon, Feb 5, 2018 at 9:46 AM, Mark Talluto via use-livecode <
>> use-livecode at lists.runrev.com> wrote:
>>
>>> Hi Geoff,
>>>
>>> I am super excited to see you working on Navigator.
>>>
>>> I have one little issue with it as it stands. I can not edit behaviors
>>> any longer. I am sure I am doing something wrong. I did the right click ->
>>> “Edit Behavior Scripts” on a card that has a behavior associated with it.
>>> The line is blue in color indicating that it has a behavior.
>>>
>>> I will go back to an older version for now.
>>>
>>> Best regards,
>>>
>>> Mark Talluto
>>> livecloud.io <http://livecloud.io/>
>>> nursenotes.net <http://nursenotes.net/>
>>> canelasoftware.com <http://www.canelasoftware.com/>
>>>
>>>
>>>> On Feb 3, 2018, at 10:52 PM, Geoff Canyon via use-livecode <
>>> use-livecode at lists.runrev.com> wrote:
>>>>
>>>> The update is now available here
>>>> <https://www.dropbox.com/s/bcqxxriwzzjcm45/navigator_5.zip?dl=1>. I
>>> haven't
>>>> updated the documentation yet. The main changes are:
>>>>
>>>> 1. The whole convert-to-behaviors and restore-from-behaviors bit has
>>> been
>>>> moved to its own custom palette, opened from Navigator. This makes the
>>>> whole process much clearer, and setting the options is easier and more
>>>> forgiving.
>>>> 2. There's a preview for the naming template process -- again, easier
>>> and
>>>> more foolproof, and a dropdown offers some pre-made options.
>>>> 3. The dialog's working list is derived from the selection in Navigator
>>>> when the command is issued, but it's text -- anything can be modified,
>>>> deleted, or added before processing.
>>>> 4. There is a button to add enclosed objects. So it's possible to
>>> select a
>>>> group, card, or stack in Navigator, select the command, and then add
>>>> enclosed objects to include all the controls in that container -- or
>>>> containers, it processes everything in the list.
>>>> 5. There is a button to add behavior chains, so it's possible to select
>>> one
>>>> control that has a chain of fifty behaviors, and click the button to add
>>>> them all to the list to be processed.
>>>> 6. Both Convert and Restore have a preview option -- use it and the
>>>> resulting log will show exactly what will be done, without actually
>>> doing
>>>> any of it.
>>>>
>>>> gc
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>>
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