Seeking OSX Code signing consultant...

Knapp Martin martyknappster at gmail.com
Tue Dec 11 16:58:41 EST 2018


Maybe you can run unsigned apps downloaded on older Mac OSs but you cannot do it on either High Sierra or Mojave. The app has to be either from the "App Store" or from "Identified developers” (code signed). You can run an app you build on your own computer but to distribute and download they need to be code signed.

Marty

> On Dec 11, 2018, at 12:51 PM, JJS via use-livecode <use-livecode at lists.runrev.com> wrote:
> 
> just made a quick test with the MacOsx standalone
> 
> i just runs
> 
> you don't need to code sign as far as i could see
> 
> 
> just try it, and if you don't have a MAC but have a fairly new PC then try to create a multiboot with hackintosh look on tonymacx86.com on how to do it
> 
> 
> Op 11-12-2018 om 22:46 schreef JJS via use-livecode:
>> Is it then needed to code sign it? (i'm not really sure but)
>> 
>> Did you already try to run a macos standalone on a mac?
>> 
>> And you mean the signature where ???? is set?
>> 
>> I f i'm correct you can just run the standalone on mac.
>> 
>> I also develop on windows, but i think i jump to macos for the android and ios, because always the locs and sizes are shifted when first created on windows. And the i only have to do it once.
>> 
>> i have created a standalone for win, linux and macos. will test tomorrow and see how it reacts on mojave
>> 
>> 
>> Op 11-12-2018 om 22:18 schreef Paul Dupuis via use-livecode:
>>> I do appreciate the tips.
>>> 
>>> However, the reason we want to PAY someone who knows this is to avoid the learning time. Also, we do not develop for iOS nor do we deploy to the Mac App store, so hopefully none of the lessons pertaining to those apply to us.
>>> 
>>> As stated in my initial email, we develop in LC under Windows. We build standalones for OSX and Window. We want to PAY someone to help us set up code signing under El Capitan (10.11.x) and XCode 8.2.1. I can't imagine that for someone who knows what they are doing it would take more than a couple hours on an online meeting (screen sharing ) with us.
>>> 
>>> I am astonished there are no takers among the LC community. How about LiveCode Professional Services?
>>> 
>>> 
>>> On 12/11/2018 1:53 PM, JJS via use-livecode wrote:
>>>> Did you do these lessons on lessons.livecode.com ?
>>>> 
>>>> http://lessons.livecode.com/m/4069/l/308242-how-do-i-create-a-development-profile-for-ios 
>>>> 
>>>> http://lessons.livecode.com/m/4069/l/1009412-how-to-create-a-free-ios-development-provisioning-profile 
>>>> 
>>>> http://lessons.livecode.com/m/4071/l/876834-signing-and-uploading-apps-to-the-mac-app-store 
>>>> 
>>>> http://lessons.livecode.com/m/2571/l/23275-how-do-i-become-an-ios-developer 
>>>> 
>>>> 
>>>> 
>>>> in a nutshell for iOs:
>>>> 
>>>> - create an account at the apple dev portal https://idmsa.apple.com either payed or unpayed
>>>> 
>>>> - then open Xcode, create a new project , choose game (if i'm correct out of my head, i'm on windows now, have to reboot to check) but do as told in the lesson
>>>> 
>>>> - then at the creation you need to add the com.mycompany.myappname and enter the credentials of your apple dev portal login
>>>> 
>>>> - now a Provisioning Profile is created by Xcode (for unpaid dev's this is valid for 6 days)
>>>> 
>>>> -save the project in xcode
>>>> 
>>>> - then in Livecode in your app standalone settings you  need to choose the correct Provisioning Profile
>>>> 
>>>>> 
>>>>> ANY takers?
>>>>> 
>>>>> $$$ for a little assistance for someone who's done this?
>>>>> 





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