iOS 12 compatibility
andrew at midwestcoastmedia.com
andrew at midwestcoastmedia.com
Sun Aug 5 15:39:52 EDT 2018
I've been trying to figure out the exact recipe and/or a workaround
for this problem and I can't. From the testing that I've done,
items/groups are in fact moving but the screen is not being redrawn.
Can I send my problem stack for someone to take a look at without
posting it online?
--Andrew Bell
Quoting panagiotis merakos <merakosp at gmail.com>:
> Ok, one less issue to tackle then :)
>
> If you could file a bug report with a reproducible recipe (and ideally a
> sample stack), this will help us identify and fix the problem in an
> upcoming release.
>
> Best,
> Panos
> --
>
> On Wed, Jul 25, 2018 at 5:13 PM, <andrew at midwestcoastmedia.com> wrote:
>
>> I've been using 9.0.0.
>>
>> When using 9.0.1rc1 the black flash (issue #1) disappears but my
>> navigation breaks (issue #2) when I enable acceleratedRendering.
>>
>> When using 9.0.0 acceleratedRendering messes up all sorts of stuff like my
>> navigation and has a lot of flashing black space, not just at app launch.
>>
>> --Andrew Bell
>>
>> ------------------
>>
>>
>> @Andrew thanks for checking.
>>
>> Which LC version do you now use? We have fixed *a lot* of
>> acceleratedrendering-related issues in LC 9.0.1- RC-1, so issue #2 might be
>> already fixed.
>>
>> Best,
>> Panos
>> --
>>
>> On Wed, Jul 25, 2018 at 2:11 PM, Andrew Bell via use-livecode <
>> use-livecode at lists.runrev.com> wrote:
>>
>> Yes, enabling acceleratedRendering in the preOpenStack does allow the
>> app to launch in iOS 12! I was not able to actually install the app
>> directly to the device from LiveCode (got a generic "Error" message) so I
>> had to uninstall 12, install the app under 11, then upgrade back to 12
>> (public beta 3) to test.
>>
>> I now remember why I disabled acceleratedRendering in the first place:
>> 1- it adds a quick black screen during the launch of the app (between
>> the openStack and openCard it seems)
>> 2- it breaks the navigation system that I implemented to get from
>> card to card (animation of a group that appears from off card)
>>
>> I can live with #1 for now and will start plotting a work around for
>> #2 just so I can get an update out the door. Thanks for looking into this!
>>
>> --Andrew Bell
>>
>>
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