Move command on iOS
Monte Goulding
monte at appisle.net
Fri Aug 3 21:27:39 EDT 2018
@Jacque I’ve had a look around the engine… would be interested to know if you are moving without waiting or not (if that makes a difference).
It looks like the most likely cause of what you are seeing is multiple calls to `move` the object to a location. The second of which will look like the first just ended because a second move ends the first and then the object is already at the location. Perhaps log when you are doing it?
> On 4 Aug 2018, at 10:40 am, Monte Goulding via use-livecode <use-livecode at lists.runrev.com> wrote:
>
> @Jacque there was this one also but that is visual effects only https://quality.livecode.com/show_bug.cgi?id=21434 <https://quality.livecode.com/show_bug.cgi?id=21434>
>
>> On 4 Aug 2018, at 10:18 am, Monte Goulding via use-livecode <use-livecode at lists.runrev.com> wrote:
>>
>> Hmm… I patched the crash at startup when not in acceleratedRendering mode for iOS 12. I don’t think it will have much to do with the move command in acceleratedRendering mode. I did recently fix something in acceleratedRendering mode in a stack that had a group coming in from the side that was doing some relayering… Oh… it’s possibly feasible that this is a manifestation of the redraw issue that Brahma found with groups. Could someone open a report with a sample stack and I can check if it’s working...
>>
>>> On 4 Aug 2018, at 9:49 am, MWCM via use-livecode <use-livecode at lists.runrev.com> wrote:
>>>
>>> Are you testing in iOS 12? This is the exact problem I’m having (that Monte just patched today).
>>>
>>> Sounds like it should be fixed in 9.0.1.rc2
>>
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