Enable/disable Group enables/disables all children

Richard Gaskin ambassador at fourthworld.com
Thu Apr 26 14:45:35 EDT 2018


Paul Dupuis wrote:
 > On 4/26/2018 1:06 PM, Bob Sneidar via use-livecode wrote:
 >> Hi all.
 >>
 >> I have a group that contains a number of objects, buttons, menus,
 >> fuelds and groups. I just noticed that if I disable a group (so
 >> that none of the objects in the group can be interacted with) I
 >> get the desired effect. However when re-enabling the group, it
 >> *ALSO* re-enables ALL the objects in that group, no matter what
 >> their status was prior to disabling the group.
 >>
 >> Is that the expected behavior? If not I will file a bug report.
 >> If so, I will have to find another way to disable all the objects
 >> in a group, or else trap for the action, and save the enabled
 >> property for every containing object so I can reset them.
 >>
 >
 > I don't know if that is the "expected" behavior by LiveCode, but it is
 > NOT the behavior I would expect. I would expect when enabling a group
 > that every object in the group was still in whatever disabled/enabled
 > state it was in BEFORE the group was disabled.

I had thought the way you describe it is how it worked.  But I just 
checked in v9 and v6.7 and it works as Bob describes.

So if we proposed a change to do what you and I feel is more logical, 
the current behavior was put into place long enough ago that we'd now 
have to think about compatibility issues. :(

-- 
  Richard Gaskin
  Fourth World Systems
  Software Design and Development for the Desktop, Mobile, and the Web
  ____________________________________________________________________
  Ambassador at FourthWorld.com                http://www.FourthWorld.com




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