Messages sent while mouse is down?
Mike Bonner
bonnmike at gmail.com
Sat Mar 11 04:35:17 EST 2017
accidental send before complete. *sigh*
on mousemove
put 1 & cr & 2 into objectList -- just using control number for the
quick example
if the mouse is down then
repeat for each line tLine in objectList
if within(control tLine,the mouseloc) then
put tLine into tResult
exit repeat
end if
end repeat
end if
if tResult is not empty then
put tResult
else
put "no result"
end if
end mousemove
On Sat, Mar 11, 2017 at 2:30 AM, Mike Bonner <bonnmike at gmail.com> wrote:
> mousemove works. It does appear that "mousecontrol" doesn't fire when the
> mouse is down so that is out.
>
> You can also use "within" which is pretty fast.
>
> Have a variable with a list of the objects you wish to check against (or
> array, or whatever)
> on mousemove
>
> if the mouse is down then
>
> repeat for each line tLine in objectList
>
> if within(tLine,the mouseloc) then
> put tLine into tResult
> exit repeat
> end repeat
>
> end if
> if tResult
> end mousemove
>
> On Sat, Mar 11, 2017 at 1:02 AM, Tim Selander via use-livecode <
> use-livecode at lists.runrev.com> wrote:
>
>> I miss the Zynga "Pathwords" game on Facebook, so for my own amusement
>> I'm trying to recreate it in Livecode.
>>
>> For those who don't know the game, it had a solid screenful of
>> Scrabble-like lettered tiles. Click and drag the mouse through adjacent
>> letters to make words.
>>
>> Without clicking, simply moving the mouse through the tiles (fields)
>> triggers mouseenter, mouseleave, etc. which makes it easy to pick up the
>> letters.
>>
>> But when the mouse is down, it seems mouseloc() is the only thing I can
>> get. Using a variable what has all the field rectangles, I can use the
>> mouseloc() to ultimately identify the field under the pointer, but it's too
>> slow...
>>
>> Does a moving mouse with the button down trigger any other messages
>> besides mouseloc()?
>>
>> Thanks,
>>
>> Tim Selander
>> Tokyo, Japan
>>
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>
>
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