intersect . . . invisible images
Richmond Mathewson
richmondmathewson at gmail.com
Fri Jul 14 06:01:11 EDT 2017
Thanks, Mark, that is a solution that would work very well.
In my solution to the problem I just "parked" the images off-screen once
they had been intersected with.
HOWEVER . . . at the risk of sound a teeny-weeny bit b*tchy . . .
It does seem illogical that while one can set levels of transparency
with interset
an image can continue intersecting with another when it is, supposedly,
invisible . . .
Certainly, having to explain THAT to children is going to make them take
an even
more dim view of adults than I hope they do already.
Best, Richmond.
On 7/14/17 12:37 pm, Mark Waddingham via use-livecode wrote:
> On 2017-07-14 11:20, Richmond Mathewson via use-livecode wrote:
>> Oh dear, oh dear, oh dear . . .
>>
>> There I am fooling around setting up an "exam" for my "kiddiewinks"
>> when I discovered something quite unsuspected about intersect ;
>>
>> So I have some code that goes something like this:
>>
>> if intersect(img"A",img"B",4) then
>> add 1 to SCORE
>> set the vis of img "B" to false
>> end if
>>
>> now I am making img "B"invisible to that the gameplayer doesn't
>> rack up points be performing a repeated intersect
>>
>> BUT
>>
>> the intersect CONTINUES registering with a hidden image
>
> How about:
>
> if the visible of img "B" and intersect(img "A", img "B", 4) then
> add 1 to SCORE
> set the vis of img "B" to false
> end if
>
> Warmest Regards,
>
> Mark.
>
More information about the use-livecode
mailing list