Script Editor fixable? (was: Configuring a Sublime Text project to notify LiveCode IDE about updates to script only stacks)

Mike Kerner MikeKerner at
Sat Feb 25 09:20:42 EST 2017

All I did was plant the thought, and Bernd went nuts with it.  Welcome to
management.  Where's my big paycheck and pin stripes?
Anyway, we have been reeeeeeeeeeeeeeeealy slooooooooooooooooow as a
community picking up the ball and running with it since LC went OSS.  Every
time we start going after ANYTHING in LC it's a plus, so I'm glad the
dictionary is getting attention.  I have a list of other LC components that
I want to have fixed, but we will wait just a little longer, before getting
someone to do the next one.

On Sat, Feb 25, 2017 at 1:00 AM, Richard Gaskin via use-livecode <
use-livecode at> wrote:

> Mike Kerner wrote:
> > On Fri, Feb 24, 2017 at 11:32 AM, Richard Gaskin wrote:
> >
> >> Mike Kerner wrote:
> >>
> >> > 4) Why is having an integrated editor important, if your edits made
> >> > via an external editor take effect immediately?  If we didn't need
> >> > the L server hack to get live edits, we could use any editor.
> >>
> >> What is "the L server hack", and what is the threshold of acceptable
> >> immediacy?
> >
> > Trevor, in his (L)evure framework (which is what brought the original
> > topic up that inspired this thread) developed a way to get the LC IDE
> > to act as a server/listener and ST to broadcast every time a
> > .livecodescript file is edited.  LC then unloads and reloads the .lcs
> > file (whether it is a front or backscript, library, behavior, etc.),
> > causing it to be updated live, as if it had been edited in the LC SE.
> Thanks. I has misread "hack" as "workaround".
> Sockets are of course are a very common method for processes to
> communicate, and are generally pretty fast, esp. on the local machine.
> If you've seen delays I'll bet they can be addressed.
> The MC IDE used to have built-in support for external editors since the
> olden days, and a more flexible socket-based method is even better.
> So far this thought experiment seems favorable to all who've responded.
> For those who prefer a LiveCode-based editor, I can envision are project
> very much like the one you started with the Dictionary, leaving scripted
> components in the hands of capable scripters in the community so the engine
> team could theoretically be freed up to do the things only they can do.
> --
>  Richard Gaskin
>  Fourth World Systems
>  Software Design and Development for Desktop, Mobile, and Web
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