Windows and OSX 64-bit builds?

Paul Dupuis paul at
Fri Feb 10 08:14:28 EST 2017

On 2/9/2017 9:19 PM, Monte Goulding via use-livecode wrote:
>> On 10 Feb 2017, at 1:03 pm, Tom Glod via use-livecode <use-livecode at> wrote:
>> trying to export snapshots of lage groups with many image controls. ....
>> can't get past 10k
> 10k controls or 10k pixels. Control rect origins are 16 bit ints and sizes are 16 bit unsigned ints so if you are trying to position a control at > 32767 then it won’t work. That won’t change when we compile the engine as 64 bit.
This is one reason I asked what specific limits are being run into. Juts
making "64-bit" versions of LC for OSX or Window will not magically fix
all limits in LiveCode that exists. Many are based on a coded 16 bit or
32 bit bounds. When running into limits, it is better to report the
specific limit - as a bug report at -
rather than looking for 64 bit versions of the engine. It *may* be that
64 bit address spaces is needed to expand the limit, but the again, it
may not.

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