Points of Graphic Oval

hh hh at hyperhh.de
Wed Aug 2 07:50:16 EDT 2017


The effective points of an oval (circle) are the 360 points of a regular
polygon with 360 vertices (if it's closed). You could look at stack #2 of
the Raspi-Collection, runs on Mac/Win/linux using LC 6/7/8/9:

http://forums.livecode.com/viewtopic.php?p=98716#p98716
(in LC 8/9 add a semicolon after "origin" in line 66 of the card script).

Change there the number of vertices N to 24,32,64 or 360 and you will
understand, why Scott said, a "decent" number is enough.

A circle is, just like a Bezier curve, a mathematical model, for thinking,
doing mathematics. Not realizable in our virtual world.
What you can have and what you see are (more or less good) approximations
to that model, here nothing more than simple polygons.





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