Cognitive load
Mike Kerner
MikeKerner at roadrunner.com
Sat Apr 22 19:29:20 EDT 2017
So I assume that smaller is better
On Sat, Apr 22, 2017 at 1:36 PM, Richard Gaskin via use-livecode <
use-livecode at lists.runrev.com> wrote:
> Since cognitive load came up in the other thread about numberFormat, some
> of you may find this paper very interesting:
>
>
> Using Cognitive Load Theory to select an Environment for Teaching
> Mobile Apps Development
>
> Raina Mason, Southern Cross University
> Graham Cooper, Southern Cross University
> Simon, University of Newcastle
> Barry Wilks, Southern Cross University
>
> Abstract
> --------
> After considering a number of environments for the development of apps for
> mobile devices, we have evaluated five in terms of their suitability for
> students early in their programing study. For some of the evaluation we
> devised an evaluation scheme based on the principles of cognitive load
> theory to assess the relative ease or difficulty of learning and using each
> environment. After briefly presenting the scheme, we discuss our results,
> including our findings about which mobile apps development environments
> appear to show most promise for early-level programming students.
>
>
> Excerpt
> -------
> The computed averages are as follows:
>
> TouchDevelop: 16%
> LiveCode: 17%
> App Inventor: 33%
> Xamarin: 59%
> Visual Studio: 65%
> ...
> The mobile development environments that we evaluated fell clearly into
> three groups. TouchDevelop and LiveCode, with threshold scores of less than
> 20%, permitted the development of code with the least relative cognitive
> load. Despite the fact that it was designed for, and is typically used for,
> novice programmers, App Inventor had double the threshold score of these
> two environments, indicating a substantially higher relative cognitive
> load. Both Visual Studio and Xamarin Studio had threshold scores of around
> 60%, nearly double again, indicating another substantial leap in the
> relative cognitive load required to develop mobile apps in these
> environments.
>
>
> <https://www.academia.edu/21401775/Using_Cognitive_Load_Theo
> ry_to_select_an_Environment_for_Teaching_Mobile_Apps_Development>
>
>
> --
> Richard Gaskin
> Fourth World Systems
> Software Design and Development for the Desktop, Mobile, and the Web
> ____________________________________________________________________
> Ambassador at FourthWorld.com http://www.FourthWorld.com
>
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