Playing Sound question
Earthednet-wp
prothero at earthednet.org
Sat Sep 17 11:28:20 EDT 2016
Rick,
It's for an update of a very simple app that plays a collection of sound files of yoga poses in a user defined order, with settable pauses containing only background sounds. It's for my own use for a yoga experience I share with my friends. I made it as an intro to making an iOS app. The recent update of the iOS made my previous version crash, tho so I am redoing it in lc8. The biggest challenge is dealing with the certificate and provisioning challenges that always seem to take a full day to sort out.
I really should make the example I shared look better in the iOS simulator, tho. The basic code is a start.
Best,
Bill
William Prothero
http://es.earthednet.org
> On Sep 17, 2016, at 7:08 AM, Rick Harrison <harrison at all-auctions.com> wrote:
>
> Hi Bill,
>
> Thanks for the meditation! LOL
>
> Rick
>
>> On Sep 16, 2016, at 7:45 PM, William Prothero <prothero at earthednet.org> wrote:
>>
>> Folks:
>> I have a small sample stack that plays audio on desktop and iOS. I haven’t debugged in on Android or Windows, but if anybody would like to see it, here is the link.
>>
>> https://www.dropbox.com/s/aqnlgzph5x5h23l/PlaySound Tests.zip?dl=0 <https://www.dropbox.com/s/aqnlgzph5x5h23l/PlaySound%20Tests.zip?dl=0>
>>
>> It’s very simple, but for those who are not familiar with playing sounds in version 8, it may save you some time.
>> Best,
>> Bill
>>
>>> On Sep 15, 2016, at 5:49 PM, William Prothero <prothero at earthednet.org> wrote:
>>>
>>> Last thing to do: get it working in iOS. The avPlayer object doesn’t work for me in the simulator. I’ll have to experiment further.
>>>
>>> If anybody has any suggestions of which command to use, plse comment. I’m done for the day.
>>> Otherwise, I’ll fumble around in the dictionary until I find something that works.
>>>
>>> I’m making a test stack that I’ll share when I’m done.
>>> Best,
>>> Bill
>>>
>>>> On Sep 15, 2016, at 5:36 PM, William Prothero <prothero at earthednet.org> wrote:
>>>>
>>>> Ok, answered my own question. Set the playLoudness of player “playername” to “a percentage between 0 and 100”
>>>>
>>>> It would be nice if that property was mentioned in the player object dictionary entry.
>>>> Best,
>>>> Bill
>>>>
>>>>> On Sep 15, 2016, at 5:30 PM, William Prothero <prothero at earthednet.org> wrote:
>>>>>
>>>>> I made a test stack with 3 players. BUT, I can’t find a property to set the volume level of the players. Is there a way to set the play volume?
>>>>> Bill
>>>>>
>>>>>
>>>>>> On Sep 15, 2016, at 5:11 PM, William Prothero <prothero at earthednet.org> wrote:
>>>>>>
>>>>>> Folks:
>>>>>> I have an app that I am building for mobile. In previous versions of LC, I used the
>>>>>> mobilePlaySoundOnChannel
>>>>>> command and its associated control commands. I play an mp3 file.
>>>>>> This no longer works on LC8.1 (at least on the simulator) in the latest iOS version.
>>>>>>
>>>>>> I have two looping sounds that are background and another sound containing instructions, that play over the looping background sound. To do this, I’ve created 3 players and each plays one of the sounds.
>>>>>>
>>>>>> So, does the player widget work on iOS too? I can get it working in the IDE. There are numerous sound play commands listed in the dictionary and it’s very confusing which ones apply to the new avFoundation player.
>>>>>>
>>>>>> Could someone enlighten me. Do I need 3 players, or are there channels in the avFoundation player? Will the avFoundation player play in iOS? Are the mobilePlaySoundOnChannel commands deprecated or am I just getting confused because they don’t work in the simulator?
>>>>>>
>>>>>> Best,
>>>>>> Bill
>>>>>>
>>>>>> William Prothero, Ph.D.
>>>>>> University of California, Santa Barbara, Emeritus
>>>>>> prothero at earthednet.org
>>>>>>
>>>>>>
>>>>>>
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>>>>>
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