Playing Sound question
Rick Harrison
harrison at all-auctions.com
Sat Sep 17 10:08:39 EDT 2016
Hi Bill,
Thanks for the meditation! LOL
Rick
> On Sep 16, 2016, at 7:45 PM, William Prothero <prothero at earthednet.org> wrote:
>
> Folks:
> I have a small sample stack that plays audio on desktop and iOS. I haven’t debugged in on Android or Windows, but if anybody would like to see it, here is the link.
>
> https://www.dropbox.com/s/aqnlgzph5x5h23l/PlaySound Tests.zip?dl=0 <https://www.dropbox.com/s/aqnlgzph5x5h23l/PlaySound%20Tests.zip?dl=0>
>
> It’s very simple, but for those who are not familiar with playing sounds in version 8, it may save you some time.
> Best,
> Bill
>
>> On Sep 15, 2016, at 5:49 PM, William Prothero <prothero at earthednet.org> wrote:
>>
>> Last thing to do: get it working in iOS. The avPlayer object doesn’t work for me in the simulator. I’ll have to experiment further.
>>
>> If anybody has any suggestions of which command to use, plse comment. I’m done for the day.
>> Otherwise, I’ll fumble around in the dictionary until I find something that works.
>>
>> I’m making a test stack that I’ll share when I’m done.
>> Best,
>> Bill
>>
>>> On Sep 15, 2016, at 5:36 PM, William Prothero <prothero at earthednet.org> wrote:
>>>
>>> Ok, answered my own question. Set the playLoudness of player “playername” to “a percentage between 0 and 100”
>>>
>>> It would be nice if that property was mentioned in the player object dictionary entry.
>>> Best,
>>> Bill
>>>
>>>> On Sep 15, 2016, at 5:30 PM, William Prothero <prothero at earthednet.org> wrote:
>>>>
>>>> I made a test stack with 3 players. BUT, I can’t find a property to set the volume level of the players. Is there a way to set the play volume?
>>>> Bill
>>>>
>>>>
>>>>> On Sep 15, 2016, at 5:11 PM, William Prothero <prothero at earthednet.org> wrote:
>>>>>
>>>>> Folks:
>>>>> I have an app that I am building for mobile. In previous versions of LC, I used the
>>>>> mobilePlaySoundOnChannel
>>>>> command and its associated control commands. I play an mp3 file.
>>>>> This no longer works on LC8.1 (at least on the simulator) in the latest iOS version.
>>>>>
>>>>> I have two looping sounds that are background and another sound containing instructions, that play over the looping background sound. To do this, I’ve created 3 players and each plays one of the sounds.
>>>>>
>>>>> So, does the player widget work on iOS too? I can get it working in the IDE. There are numerous sound play commands listed in the dictionary and it’s very confusing which ones apply to the new avFoundation player.
>>>>>
>>>>> Could someone enlighten me. Do I need 3 players, or are there channels in the avFoundation player? Will the avFoundation player play in iOS? Are the mobilePlaySoundOnChannel commands deprecated or am I just getting confused because they don’t work in the simulator?
>>>>>
>>>>> Best,
>>>>> Bill
>>>>>
>>>>> William Prothero, Ph.D.
>>>>> University of California, Santa Barbara, Emeritus
>>>>> prothero at earthednet.org
>>>>>
>>>>>
>>>>>
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>>>>
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