Playing Sound question

William Prothero prothero at earthednet.org
Fri Sep 16 19:45:02 EDT 2016


Folks:
I have a small sample stack that plays audio on desktop and iOS. I haven’t debugged in on Android or Windows, but if anybody would like to see it, here is the link.

https://www.dropbox.com/s/aqnlgzph5x5h23l/PlaySound Tests.zip?dl=0 <https://www.dropbox.com/s/aqnlgzph5x5h23l/PlaySound%20Tests.zip?dl=0>

It’s very simple, but for those who are not familiar with playing sounds in version 8, it may save you some time.
Best,
Bill

> On Sep 15, 2016, at 5:49 PM, William Prothero <prothero at earthednet.org> wrote:
> 
> Last thing to do: get it working in iOS. The avPlayer object doesn’t work for me in the simulator. I’ll have to experiment further. 
> 
> If anybody has any suggestions of which command to use, plse comment. I’m done for the day. 
> Otherwise, I’ll fumble around in the dictionary until I find something that works.
> 
> I’m making a test stack that I’ll share when I’m done.
> Best,
> Bill
> 
>> On Sep 15, 2016, at 5:36 PM, William Prothero <prothero at earthednet.org> wrote:
>> 
>> Ok, answered my own question. Set the playLoudness of player “playername” to “a percentage between 0 and 100”
>> 
>> It would be nice if that property was mentioned in the player object dictionary entry.
>> Best,
>> Bill
>> 
>>> On Sep 15, 2016, at 5:30 PM, William Prothero <prothero at earthednet.org> wrote:
>>> 
>>> I made a test stack with 3 players. BUT, I can’t find a property to set the volume level of the players. Is there a way to set the play volume?
>>> Bill
>>> 
>>> 
>>>> On Sep 15, 2016, at 5:11 PM, William Prothero <prothero at earthednet.org> wrote:
>>>> 
>>>> Folks:
>>>> I have an app that I am building for mobile. In previous versions of LC, I used the 
>>>> mobilePlaySoundOnChannel
>>>> command and its associated control commands. I play an mp3 file.
>>>> This no longer works on LC8.1 (at least on the simulator) in the latest iOS version.
>>>> 
>>>> I have two looping sounds that are background and another sound containing instructions, that play over the looping background sound. To do this, I’ve created 3 players and each plays one of the sounds. 
>>>> 
>>>> So, does the player widget work on iOS too? I can get it working in the IDE. There are numerous sound play commands listed in the dictionary and it’s very confusing which ones apply to the new avFoundation player.
>>>> 
>>>> Could someone enlighten me. Do I need 3 players, or are there channels in the avFoundation player? Will the avFoundation player play in iOS? Are the mobilePlaySoundOnChannel commands deprecated or am I just getting confused because they don’t work in the simulator?
>>>> 
>>>> Best,
>>>> Bill
>>>> 
>>>> William Prothero, Ph.D.
>>>> University of California, Santa Barbara, Emeritus
>>>> prothero at earthednet.org
>>>> 
>>>> 
>>>> 
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>>> 
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