message path function

Mike Kerner MikeKerner at roadrunner.com
Sun Sep 11 11:30:30 EDT 2016


When you are debugging the script editor, things like breakpoints don't
work.  When I hit a "pass", figuring out who the caller was can be a little
hairy.

On Sun, Sep 11, 2016 at 9:11 AM, <dunbarx at aol.com> wrote:

> Hi.
>
>
> Breakpoints don't work? Hard breakpoints? Has v.8 (?) gone that batty?
>
>
> But what does the "next pass" mean? Or the "next stop"? Are we talking
> about the message path or subsequent breakpoints in the execution flow of
> your handlers?
>
>
> Craig Newman
>
>
>
> -----Original Message-----
> From: Mike Kerner <MikeKerner at roadrunner.com>
> To: How to use LiveCode <use-livecode at lists.runrev.com>
> Sent: Sun, Sep 11, 2016 7:55 am
> Subject: message path function
>
> I'm trying to find out where the next "pass" goes (I'm working on the
> script editor, so breakpoints don't work).  I don't remember there being
> any way to see what the next stop in the message path is (the script editor
> is now goverened by a pile of behavior scripts, and I am either overlooking
> something in one, or the next stop is some other script that I've missed).
>
> --
> On the first day, God created the heavens and the Earth
> On the second day, God created the oceans.
> On the third day, God put the animals on hold for a few hours,
>    and did a little diving.
> And God said, "This is good."
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-- 
On the first day, God created the heavens and the Earth
On the second day, God created the oceans.
On the third day, God put the animals on hold for a few hours,
   and did a little diving.
And God said, "This is good."



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