How to tell the engine version of a Windows standalone?
Phil Davis
revdev at pdslabs.net
Mon Sep 5 03:06:19 EDT 2016
It would help if I carefully read your question. Sorry for the
non-answer. (wiping egg off face)
Phil
On 9/4/16 11:40 PM, Phil Davis wrote:
> Hi Ben,
>
> I recently simplified my approach to this (hat tip to Richard Gaskin)
> and am very pleased with the outcome.
>
> In the card script of my 1-card app mainstack I have this code:
>
> on saveStackRequest
> set the uStandaloneVersion of the owner of me to the
> cRevStandaloneSettings["OSX,longVersion"] of the owner of me
> pass saveStackRequest
> end saveStackRequest
>
>
> Then in the stack script of the same stack I have this:
>
> function appLongVersion
> return the uStandaloneVersion of me
> end appLongVersion
>
>
> So any code anywhere in the app (like in the "about" window) can "put
> appLongVersion() into x" and it'll work.
>
> Of course you can change which 'cRevStandaloneSettings' you use to
> suit your needs.
>
> Thanks -
> Phil Davis
>
>
> On 9/4/16 12:09 PM, Ben Rubinstein wrote:
>> I've been trying to make a very minor mod (replacing a logo!) to an
>> app I built some years ago; but the client has a problem with it that
>> I can't reproduce.
>>
>> The easiest thing would be if the problem was caused by a subtle
>> difference in the version of LC used to compiled the standalone - I
>> made a quess for which version that would have been, it doesn't seem
>> to help.
>>
>> Does anyone know of a good way to analyse a compiled Windows
>> standalone to discover which version it relates to? (It would be
>> easier on Mac because we can open the package...).
>>
>> TIA,
>>
>> Ben
>>
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>
--
Phil Davis
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