errordialog caveat?
Mike Kerner
MikeKerner at roadrunner.com
Mon Oct 10 14:27:42 EDT 2016
oh, yeah, and if I move the errorDialog handler to the stack script (from
the library), it seems to work.
On Mon, Oct 10, 2016 at 2:26 PM, Mike Kerner <MikeKerner at roadrunner.com>
wrote:
> I have a project that I brought forward from 6.x that I compile for ios.
> As part of that, I have a library stack in the message path that has a
> script for errorDialog. If I check the stacksinUse, I can see the library
> stack is in the message path. If I manually call errorDialog I can cause
> it to fire. However, if I have an error, my handler never fires, and
> instead the LC error dialog comes up. Ideas welcome.
>
> --
> On the first day, God created the heavens and the Earth
> On the second day, God created the oceans.
> On the third day, God put the animals on hold for a few hours,
> and did a little diving.
> And God said, "This is good."
>
--
On the first day, God created the heavens and the Earth
On the second day, God created the oceans.
On the third day, God put the animals on hold for a few hours,
and did a little diving.
And God said, "This is good."
More information about the use-livecode
mailing list