LiveCode Externals etc (was Re: Rust externals [was: Being a developer after 40])
Ben Rubinstein
benr_mc at cogapp.com
Tue May 3 18:45:06 EDT 2016
Thanks Richard! More questions (ideally of course you'd simply point me to the
guide I should have read to have answered these for myself)...
On 03/05/2016 23:24, Richard Gaskin wrote:
> Ben Rubinstein wrote:
>
>> ...is there anyway an explanation of the differences and
^anywhere, obviously
>> relationships between:
>>
>> - widgets
> Custom controls written in LiveCode Builder with advanced
> rendering and packaging.
sort of got that. Is there a guide for how to develop, test, package,
distribute, install?
>> - libraries
> Can be written in either LiveCode Script or LiveCode Builder.
> Note that Builder now has some access to OS APIs, so if your
> library needs that you'll write it in LC Builder.
OK. What makes it a library? Where do they go, how do they get loaded...?
>> - externals
> Written in C or other low-level language that can compile to
> machine code with the Externals SDK
... see previous remarks about the existing guide - is that still accurate?
>> - plugins
> Any stack present in the Plugins folder so it can be opened
> from the IDE's Development -> Plugins menu, usually custom
> development tools.
So plugins are always stacks - or can they be these new-falutin' script-only
stacks I've heard about?
thanks as always,
Ben
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