Standalones on el Capitan?
Roger Eller
roger.e.eller at sealedair.com
Mon May 2 13:06:09 EDT 2016
Picture this in your minds eye. An infomercial on TV like we used to see;
a high-energy "Juice-Man" type, doing a demo for the "unwashed-masses".
EVERYONE CAN CODE, the crazy caterpillar-browed man says, and goes on to
show some easy yet beneficial beginners apps. A website address, a
toll-free number, and "Three easy payments of $__.95" scrolls across the
bottom of the television.
My point is, there are wanna-be-programmers out there who don't even know
they CAN BE programmers because they think it's too difficult to learn.
You have to get the word out beyond this list.
~Roger
On Mon, May 2, 2016 at 11:08 AM, Richard Gaskin <ambassador at fourthworld.com>
wrote:
> Erik Beugelaar wrote:
>
> > The suggestion of Alex is a reasonable option for this iOS only
> > deploy problem in my opinion.
> > As long as Apple's Apps Store's Terms of Service (ToS) clashes with
> > the GPL a temporary solution could be a Hosted iOS Builder service.
> > This can be a subscription model ($/year) or you pay per service
> > build ($).
>
> It was less than just two years ago that the company offered pretty much
> exactly that, for $99/yr.
>
> That wasn't so long ago. Have we all forgotten already?
>
> It if was the magic recipe to solve this problem I would imagine it would
> still be offered today.
>
> But despite the company's willingness to experiment with this pricing
> option so frequently and ardently suggested by some of the folks here, in
> practice it didn't really have much uptake and made no substantial
> contribution to the expenses incurred in delivering LiveCode.
>
> In fact, those of us who've been here a while should be able to recall
> that the company has experimented with a very wide range of pricing and
> packaging options. Many of those experiments, like the iOS deployment
> option, were the result of conversations here.
>
> It's not like the company hasn't listened.
>
> I believe it's more that the nature of the dev tools game is very
> different from more end-user-facing software markets, and very few members
> of this list have direct experience successfully managing the development
> and publishing of a multi-platform dev tool. So despite the best of
> intentions, the challenge does indeed elude easy answer.
>
> I think it's helpful that we all keep an open mind, community and company
> alike, as we continue to explore new options going forward.
>
> It may well be that there's a magic price/package combo that will make the
> difference. Clearly no magic recipe has been found thus far. But for such
> proposals to be seriously considered, it helps that there's at least as
> much research behind them to distinguish them from things already tried.
>
> --
> Richard Gaskin
> Fourth World Systems
> Software Design and Development for the Desktop, Mobile, and the Web
> ____________________________________________________________________
> Ambassador at FourthWorld.com http://www.FourthWorld.com
>
>
>
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