How does one determine screen resolution with LiveCode?

David Beck david at rotundasoftware.com
Mon May 2 17:56:19 CEST 2016


Thanks very much, Scott!


> ------------------------------
>
> Message: 25
> Date: Sun, 1 May 2016 13:41:26 -0700
> From: Scott Rossi <scott at tactilemedia.com>
> To: How to use LiveCode <use-livecode at lists.runrev.com>
> Subject: Re: How does one determine screen resolution with LiveCode?
> Message-ID: <AC6DF5BA-3A6C-4222-948C-1AC897279585 at tactilemedia.com>
> Content-Type: text/plain;       charset=us-ascii
>
> I think you should be able to use the screenPixelScale and/or
> systemPixelScale.
>
> Regards,
>
> Scott Rossi
> Creative Director
> Tactile Media UX/UI Design
>
> > On May 1, 2016, at 12:12 PM, David Beck <david at rotundasoftware.com>
> wrote:
> >
> > Hello,
> >
> > Does anybody know of a way to determine if a stack is being displayed on
> a
> > high resolution monitor? It seems like there should definitely be a
> > function for this purpose but I can not find one. Is this even
> > theoretically possible or is there some contour of the universe that
> makes
> > this impossible to know, like the possibility of the stack being
> displayed
> > on multiple monitors that have different resolutions?
> >
> > For some added context, we need to find a work around the following issue
> > that only happens on Windows 10, high resolution displays, but without
> > being able to detect whether or not a display is high resolution, we are
> > unable to apply a work around correctly.
> >
> > http://quality.livecode.com/show_bug.cgi?id=15696
> >
> > Thank you very much for any help.
> >
> > David Beck
> > Rotunda Software
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